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#ifndef GAME_H_E6F1396E
#define GAME_H_E6F1396E
#include <deque>
#include <list>
#include <range/v3/all.hpp>
#include <vector>
#include <memory>
#include <map>
#include <set>
#include <random>
#include "sprite.h"
#include "map.h"
#include "consts.h"
#include "system.h"
#include "mixer.h"
#include "font.h"
class Renderer;
class Game {
public:
Game(Renderer& renderer, std::mt19937& rng) : font_("../res/font.txt", renderer), rng_(&rng) {}
Mixer& getMixer() { return mixer_; }
bool shouldQuit() const { return shouldQuit_; }
void quit() { shouldQuit_ = true; }
template <typename T>
void emplaceSystem() {
systems_.push_back(std::make_unique<T>(*this));
systemByKey_[T::Key] = systems_.back().get();
}
template <typename T>
T& getSystem() {
return *dynamic_cast<T*>(systemByKey_.at(T::Key));
}
auto systems() {
return systems_ | ranges::views::transform([&] (std::unique_ptr<System>& systemPtr) -> System& {
return *systemPtr;
});
}
int emplaceSprite(std::string alias);
void destroySprite(int id);
const Sprite& getSprite(int id) const {
return sprites_.at(id);
}
Sprite& getSprite(int id) {
return sprites_.at(id);
}
const std::set<int>& getSprites() {
return spriteIds_;
}
int getSpriteByAlias(std::string alias) const {
return spritesByAlias_.at(alias);
}
auto spriteView() const {
return ranges::views::transform([&] (int id) -> const Sprite& {
return sprites_.at(id);
});
}
auto spriteView() {
return ranges::views::transform([&] (int id) -> Sprite& {
return sprites_.at(id);
});
}
void loadMap(std::string filename);
const Map& getMap() const { return *map_; }
const Font& getFont() const { return font_; }
std::mt19937& getRng() { return *rng_; }
void pauseGameplay() { paused_ = true; }
void unpauseGameplay() { paused_ = false; }
bool isGameplayPaused() const { return paused_; }
private:
Mixer mixer_;
bool shouldQuit_ = false;
std::list<std::unique_ptr<System>> systems_;
std::map<SystemKey, System*> systemByKey_;
std::set<int> spriteIds_;
std::deque<int> idsToReuse_;
std::vector<Sprite> sprites_;
std::map<std::string, int> spritesByAlias_;
std::unique_ptr<Map> map_;
Font font_;
std::mt19937* rng_;
bool paused_ = false;
};
#endif /* end of include guard: GAME_H_E6F1396E */
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