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#ifndef PARTY_H_826F91BA
#define PARTY_H_826F91BA
#include "system.h"
#include "direction.h"
#include "timer.h"
#include "sprite.h"
class Mixer;
class Game;
class Input;
class CharacterSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Character;
CharacterSystem(Game& game) : game_(game) {}
void initSprite(int spriteId, int movementSpeed);
void tick(double dt) override;
void addSpriteToParty(int leaderId, int followerId);
void transplantParty(int leaderId, vec2i pos, Direction dir);
void breakUpParty(int leaderId);
void moveInDirection(int spriteId, Direction dir);
void stopDirecting(int spriteId);
void beginCrouch(int spriteId);
void endCrouch(int spriteId);
void startRunning(int spriteId);
void halt(int spriteId);
void destroySprite(int spriteId) override;
private:
void stopRunning(int spriteId);
void setPartyState(int spriteId, CharacterState state);
void stopRunningSound(Sprite& sprite);
// state should be the party leader's state
void setAnimationFor(int spriteId, CharacterState state);
void adjustPartyTrails(int spriteId);
Game& game_;
Timer inputTimer_ {33};
};
#endif /* end of include guard: PARTY_H_826F91BA */
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