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#ifndef CAMERA_SYSTEM_H_D52ADAD3
#define CAMERA_SYSTEM_H_D52ADAD3
#include "consts.h"
#include "system.h"
#include "vector.h"
class Game;
class CameraSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Camera;
CameraSystem(Game& game) : game_(game) {}
const vec2i& getCameraPosition() const { return pos_; }
const vec2i& getFieldOfView() const { return fov_; }
void setFollowingSprite(int spriteId) { followingSprite_ = spriteId; }
void lockCamera() { locked_ = true; }
void unlockCamera() { locked_ = false; }
// Pans over to the provided sprite over the provided amount of time.
// - length is in milliseconds
// Automatically locks the camera.
void panToSprite(int targetId, int length);
bool isPanning() const { return panning_; }
void tick(double dt) override;
void destroySprite(int spriteId) override;
private:
vec2i calculatePosWithCenter(vec2i center) const;
Game& game_;
vec2i pos_;
vec2i fov_ { CANVAS_WIDTH, CANVAS_HEIGHT };
int followingSprite_ = -1;
bool locked_ = true;
bool panning_ = false;
vec2i panStart_;
vec2i panEnd_;
double panLength_ = 0.0;
double panThus_ = 0.0;
};
#endif /* end of include guard: CAMERA_SYSTEM_H_D52ADAD3 */
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