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#include "camera_system.h"
#include "sprite.h"
#include "game.h"
#include "map.h"
void CameraSystem::tick(double dt) {
if (game_.isGameplayPaused()) return;
if (!locked_ && followingSprite_ != -1) {
const Sprite& follow = game_.getSprite(followingSprite_);
pos_ = calculatePosWithCenter(follow.loc - vec2i{0, 16});
}
if (panning_) {
panThus_ += dt;
if (panThus_ >= panLength_) {
panning_ = false;
pos_ = panEnd_;
} else {
pos_.x() = static_cast<double>((panEnd_ - panStart_).x()) / panLength_ * panThus_ + panStart_.x();
pos_.y() = static_cast<double>((panEnd_ - panStart_).y()) / panLength_ * panThus_ + panStart_.y();
}
}
}
void CameraSystem::panToSprite(int targetId, int length) {
locked_ = true;
const Sprite& target = game_.getSprite(targetId);
if (length > 0) {
panning_ = true;
panStart_ = pos_;
panEnd_ = calculatePosWithCenter(target.loc - vec2i{0, 16});
panLength_ = length;
panThus_ = 0.0;
} else {
pos_ = calculatePosWithCenter(target.loc - vec2i{0, 16});
}
}
void CameraSystem::panToWarpPoint(std::string_view warpPoint, int length) {
locked_ = true;
vec2i center = game_.getMap().getWarpPoint(warpPoint);
if (length > 0) {
panning_ = true;
panStart_ = pos_;
panEnd_ = calculatePosWithCenter(center);
panLength_ = length;
panThus_ = 0.0;
} else {
pos_ = calculatePosWithCenter(center);
}
}
void CameraSystem::destroySprite(int spriteId) {
if (followingSprite_ == spriteId) {
followingSprite_ = -1;
}
}
vec2i CameraSystem::calculatePosWithCenter(vec2i center) const {
const Map& map = game_.getMap();
vec2i mapBounds = map.getMapSize() * map.getTileSize();
vec2i result = center - (fov_ / 2);
if (result.x() < 0) {
result.x() = 0;
}
if (result.y() < 0) {
result.y() = 0;
}
if (result.x() + fov_.w() >= mapBounds.w()) {
result.x() = mapBounds.w() - fov_.w() - 1;
}
if (result.y() + fov_.h() >= mapBounds.h()) {
result.y() = mapBounds.h() - fov_.h() - 1;
}
return result;
}
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