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#ifndef BEHAVIOUR_SYSTEM_H_FC908ABE
#define BEHAVIOUR_SYSTEM_H_FC908ABE
#include "system.h"
#include "timer.h"
#include "vector.h"
enum class PathfindingOptions {
None = 0,
CardinalDirectionsOnly = 1 << 0
};
class Game;
class BehaviourSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Behaviour;
explicit BehaviourSystem(Game& game) : game_(game) {}
void tick(double dt) override;
void directSpriteToLocation(int spriteId, vec2i pos, PathfindingOptions options = PathfindingOptions::None);
bool isFollowingPath(int spriteId);
private:
void createPath(int spriteId);
Game& game_;
Timer timer_ { 500 };
Timer overcorrectionTimer_ { 1000/60 };
};
#endif /* end of include guard: BEHAVIOUR_SYSTEM_H_FC908ABE */
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