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#ifndef ANIMATION_SYSTEM_H_CCCC7CB8
#define ANIMATION_SYSTEM_H_CCCC7CB8
#include <string_view>
#include "direction.h"
#include "system.h"
#include "timer.h"
class Game;
class Renderer;
class AnimationSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Animation;
AnimationSystem(Game& game) : game_(game) {}
void tick(double dt) override;
void initSprite(int spriteId, std::string_view filename, Renderer& renderer);
void setSpriteDirection(int spriteId, Direction dir);
void setSpriteAnimation(int spriteId, std::string_view name);
private:
void updateAnimation(int spriteId);
Game& game_;
Timer animTimer_ {1000/5};//30fps * 1000 t/s;;
};
#endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */
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