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time_passage_antechamber = {}
function time_passage_antechamber.exit_area()
loadMapScripts("time_passage")
time_passage.exit_area()
end
function time_passage_antechamber.enter_door()
CreateAnimatedSpriteAtWarpPoint("entryway", "entryway", "entryway_appear", "time_passage", Direction.DOWN, SpriteLayer.NORMAL)
PlaySound("door_open.wav")
ChangeMap("time_passage", "fromBottom")
end
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