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path: root/res/scripts/pink_shell.lua
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pink_shell = {}

function pink_shell.go_outside()
  ChangeMap("hallucination_cliff", "fromInside")
end

function pink_shell.talk_to_ocho()
  StartCutscene()
  SetAnimation("ocho", "talk")
  DisplayMessage("* *twist* *turn*\n\f* That person over there is Mixolydia.\n\f* Isn't she pretty?\n\f...\n\f* Hey, the four of you don't look so good.", "Ocho", SpeakerType.MAN)
  WaitForEndOfMessage()

  SetAnimation("ocho", "still")
  HideCutsceneBars()
end

function pink_shell.talk_to_mixolydia()
  SetDirection("mixolydia", Direction.UP)
  SetAnimation("mixolydia", "talk")
  StartCutscene()
  DisplayMessage("* Oh, me, oh, my! We have visitors! `", "Mixolydia", SpeakerType.WOMAN)
  WaitForEndOfMessage()

  SetAnimation("mixolydia", "still")
  Delay(500)

  SetDirection("mixolydia", Direction.DOWN)
  Delay(1000)

  if gamestate.went_in_hot_spring then
    SetAnimation("mixolydia", "talk")
    DisplayMessage("* ...You people stink.", "Mixolydia", SpeakerType.WOMAN)
    WaitForEndOfMessage()

    SetAnimation("mixolydia", "still")
    Delay(1000)
  end

  FaceTowardSpriteCardinally("mixolydia", "lucas")
  ShowExpression("mixolydia", "confusion")
  Delay(1000)

  RemoveExpression("mixolydia")
  SetAnimation("mixolydia", "talk")
  DisplayMessage("* Oh, wait a minute...", "Mixolydia", SpeakerType.WOMAN)
  WaitForEndOfMessage()

  SetAnimation("mixolydia", "still")
  Delay(1000)

  SetAnimation("mixolydia", "talk")
  DisplayMessage("* Are you Lucas?", "Mixolydia", SpeakerType.WOMAN)
  ShowChoice("Yes", "No")
  WaitForEndOfMessage()

  if GetChoiceSelection() == 1 then
    DisplayMessage("* This island really has done a number on you.\n\f* But I'll humor you and listen anyway.", "Mixolydia", SpeakerType.WOMAN)
    WaitForEndOfMessage()
  end

  if gamestate.went_in_hot_spring then
    SetAnimation("mixolydia", "still")
    Delay(1000)

    SetAnimation("mixolydia", "talk")
    DisplayMessage("* ...Wow, you guys really stink.", "Mixolydia", SpeakerType.WOMAN)
    WaitForEndOfMessage()
  end

  SetAnimation("mixolydia", "still")
  Delay(2000)

  SetAnimation("mixolydia", "talk")
  DisplayMessage("* Ionia told me about you. `\n\f* I'm Mixolydia, one of the Magifolk. `\n\f* If that's too hard to remember, <Mixo>...\n... no, <Missy> will do just fine. `", "Mixolydia", SpeakerType.WOMAN)
  WaitForEndOfMessage()

  SetAnimation("mixolydia", "still")
  Delay(2000)

  SetAnimation("mixolydia", "talk")
  DisplayMessage("* Okay... Line up here.", "Mixolydia", SpeakerType.WOMAN)
  WaitForEndOfMessage()

  SetAnimation("mixolydia", "still")
  Delay(1000)

  -- direct everyone to stand in their positions
  BreakUpParty("lucas")
  MakeSpriteNotSolid("lucas")
  MakeSpriteNotSolid("mixolydia")

  UnpauseSprite("lucas")
  SetMovementSpeed("lucas", 1)
  DirectSpriteToLocation("lucas", "lucas_lineup", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
  WaitForSpritePath("lucas")
  DisableBehaviour("lucas")
  SetDirection("lucas", Direction.DOWN)
  SetAnimation("lucas", "tired")
  PauseSprite("lucas")
  SetMovementSpeed("lucas", 2)
  Delay(100)

  SetDirection("mixolydia", Direction.DOWN)

  UnpauseSprite("kuma")
  SetMovementSpeed("kuma", 1)
  DirectSpriteToLocation("kuma", "kumatora_lineup", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
  WaitForSpritePath("kuma")
  DisableBehaviour("kuma")
  SetDirection("kuma", Direction.DOWN)
  SetAnimation("kuma", "tired")
  PauseSprite("kuma")
  SetMovementSpeed("kuma", 0)
  Delay(100)

  UnpauseSprite("duster")
  SetMovementSpeed("duster", 1)
  DirectSpriteToLocation("duster", "duster_lineup", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
  WaitForSpritePath("duster")
  DisableBehaviour("duster")
  SetDirection("duster", Direction.DOWN)
  SetAnimation("duster", "tired")
  PauseSprite("duster")
  SetMovementSpeed("duster", 0)
  Delay(100)

  UnpauseSprite("boney")
  SetMovementSpeed("boney", 1)
  DirectSpriteToLocation("boney", "boney_lineup", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
  WaitForSpritePath("boney")
  DisableBehaviour("boney")
  SetDirection("boney", Direction.DOWN)
  SetAnimation("boney", "tired")
  PauseSprite("boney")
  SetMovementSpeed("boney", 0)
  Delay(100)

  if gamestate.still_has_claus then
    UnpauseSprite("join_claus")
    SetMovementSpeed("join_claus", 1)
    DirectSpriteToLocation("join_claus", "claus_lineup", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
    WaitForSpritePath("join_claus")
    DisableBehaviour("join_claus")
    SetDirection("join_claus", Direction.DOWN)
    SetAnimation("join_claus", "tired")
    PauseSprite("join_claus")
    SetMovementSpeed("join_claus", 0)
  end

  Delay(1000)

  if gamestate.went_in_hot_spring then
    SetAnimation("mixolydia", "talk")
    DisplayMessage("* ...Yuck. What a stench.", "Mixolydia", SpeakerType.WOMAN)
    WaitForEndOfMessage()

    SetAnimation("mixolydia", "still")
    Delay(1000)
  end

  SetAnimation("mixolydia", "talk")
  DisplayMessage("* Tanetane Island...\nIt wreaks havoc on a person's mind.\n\f* Every trauma you've suffered is pulled out.\n\f* The things down there tear at your weaknesses and the scars in your heart.\n\f* But I'll bring you back to your senses now. `", "Mixolydia", SpeakerType.WOMAN)
  WaitForEndOfMessage()

  SetAnimation("mixolydia", "still")
  Delay(500)

  SetDirection("mixolydia", Direction.UP)
  Delay(500)

  -- smack each character
  UnpauseSprite("mixolydia")
  SetMovementSpeed("mixolydia", 1)

  pink_shell.smack("smack_boney_pos")
  SetAnimation("boney", "frozen")
  Delay(1000)

  pink_shell.smack("smack_lucas_pos")
  SetAnimation("lucas", "frozen")
  Delay(1000)

  pink_shell.smack("smack_kumatora_pos")
  SetAnimation("kuma", "frozen")
  Delay(1000)

  pink_shell.smack("smack_duster_pos")
  SetAnimation("duster", "frozen")
  Delay(1000)

  -- TODO: handle fake claus (should Lucas react to this?)
  if gamestate.still_has_claus then
    pink_shell.smack("smack_claus_pos")
    DestroyNamedSprite("join_claus")
    CreateAnimatedSpriteAtWarpPoint("puff", "curtain_call", "claus_lineup", "puff!", Direction.DOWN, SpriteLayer.ABOVE)
    WaitForAnimation("puff")

    DestroyNamedSprite("puff")
  end

  -- TODO: rest of scene

  MakeSpriteSolid("lucas")
end

function pink_shell.smack(posname)
  DirectSpriteToLocation("mixolydia", posname, PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
  WaitForSpritePath("mixolydia")

  SetAnimation("mixolydia", "holding_stick")
  Delay(2000)

  SetAnimation("mixolydia", "turn_down!")
  WaitForAnimation("mixolydia")

  SetDirection("mixolydia", Direction.DOWN)
  SetAnimation("mixolydia", "smack!")
  WaitForAnimation("mixolydia")

  PlaySound("ruler_smack.wav")
  SetAnimation("mixolydia", "holding_stick")
end