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function map1_off_right()
-- Because this script gets triggered within the CharacterSystem's tick method,
-- if we immediately cleared out the entities from the old map, we might end up
-- returning there and processing stale data. This yield here ensures that we
-- are no longer in the CharacterSystem, because processing gets picked back up
-- in the ScriptSystem.
coroutine.yield()
loadMap("../res/maps/map2.tmx", "fromLeft")
end
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