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hallucination_cliff = {}
function hallucination_cliff.off_bottom()
ChangeMap("hallucination_interior", "fromTop")
end
function hallucination_cliff.off_left()
ChangeMap("hallucination_hot_spring", "fromRight")
end
function hallucination_cliff.enter_door()
CreateAnimatedSpriteAtWarpPoint("entryway", "entryway", "entryway_appear", "pink_shell", Direction.DOWN, SpriteLayer.NORMAL)
PlaySound("door_open.wav")
ChangeMap("pink_shell", "fromOutside")
end
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