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hallucination_beach = {}
function hallucination_beach.script0001()
StartCutscene()
SetAnimation("boney", "barking")
local barkingNoise = LoopSound("barking_at_hallucination.wav")
SetAnimation("flint", "talk")
DisplayMessage("* Lucas. It's me, Flint. Your father.\n\f* I found Claus. He's here. After three years I've finally found your brother.\n\fAre you ready to see him again?", "Flint", SpeakerType.MAN)
ShowChoice("Yes", "No")
WaitForEndOfMessage()
SetAnimation("boney", "crouch")
StopSound(barkingNoise)
PlaySound("boney_growl.wav")
if GetChoiceSelection() == 0 then
DisplayMessage("* I can hear the tremor in your voice, Lucas.\n\fLies are little games a mouth plays while the person attached withers away slowly.\n\fClaus is coming, whether you like it or not.\nWill you be able to look him in the eye?", "Flint", SpeakerType.MAN)
else
DisplayMessage("* Look at me when I'm talking to you, Lucas.\n\f* When Claus gets home, we won't need you anymore.\nYou're nothing compared to him.", "Flint", SpeakerType.MAN)
end
WaitForEndOfMessage()
SetAnimation("flint", "still")
HideCutsceneBars()
end
function hallucination_beach.off_right()
ChangeMap("hallucination_interior", "fromLeft")
end
function hallucination_beach.test_trigger()
StartCutscene()
PlaySound("boney_growl.wav")
DisplayMessage("* Hi! Welcome to the funky zone.", "", SpeakerType.NONE)
WaitForEndOfMessage()
HideCutsceneBars()
end
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