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global = {}
function global.no_problem_here()
StartCutscene()
DisplayMessage("* No problem here.", "", SpeakerType.NONE)
HideCutsceneBars()
end
-- for testing the claus joined route
function global.test_join_claus()
CreateAnimatedSpriteAtPosition("join_claus", "claus", 0, 0, "still", Direction.DOWN, SpriteLayer.NORMAL)
local clausId = getSpriteByAlias("join_claus")
character():addSpriteToParty(getPlayerSprite(), clausId)
local clausSprite = getSprite(clausId)
clausSprite.persistent = true
gamestate.claus_joined = true
gamestate.still_has_claus = true
end
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