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* Added option to override palette in tileset_dumperKelly Rauchenberger2021-02-282-12/+51
* Modified map/tileset dumper to coalesce tilesetsKelly Rauchenberger2021-02-222-178/+250
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-23/+21
* Tileset dumper can now export to TiledKelly Rauchenberger2021-02-012-80/+254
* Fixed bug in LZ77 algoKelly Rauchenberger2021-02-011-2/+5
* Progress on map dumper, now renders images with holes in themKelly Rauchenberger2021-01-313-44/+215
* Map dumper gets map width/heightKelly Rauchenberger2021-01-311-2/+28
* Abstracted some of the sprite dumper functionality outKelly Rauchenberger2021-01-314-93/+199
* Sprite dumper combines arbitrary sheets nowKelly Rauchenberger2021-01-311-41/+68
* Fixed errors with signedness... yay!Kelly Rauchenberger2021-01-311-8/+14
* Fixed Flint sprite weirdnessKelly Rauchenberger2021-01-311-1/+3
* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5
* Added datafile formatKelly Rauchenberger2021-01-311-0/+8
* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
* Started sprite dumper toolKelly Rauchenberger2021-01-302-0/+373
light .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Outside Magic Room"
panel_display_name: "Maze"
panels {
  name: "WIZARD"
  path: "Panels/Magic Maze/maze_entry_1"
  clue: "wizard"
  answer: "magician"
  symbols: SUN
}