summary refs log tree commit diff stats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
...
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-024-2/+80
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Added BoneyKelly Rauchenberger2021-01-311-0/+2
|
* Added DusterKelly Rauchenberger2021-01-311-2/+2
|
* Added KumatoraKelly Rauchenberger2021-01-311-4/+4
|
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-314-11/+55
|
* Added crouching/runningKelly Rauchenberger2021-01-305-49/+158
|
* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
|
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
|
* Pressing two opposite directions at once now prioritises one instead of ↵Kelly Rauchenberger2021-01-301-6/+2
| | | | doing both
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
|
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
|
* Added standing/walking animationsKelly Rauchenberger2021-01-309-9/+234
|
* Added sprite Y sortingKelly Rauchenberger2021-01-304-13/+46
|
* Added party following movementKelly Rauchenberger2021-01-306-9/+32
|
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-308-29/+195
| | | | Imported vector from therapy5
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
|
* Game now renders an image of LucasKelly Rauchenberger2021-01-306-165/+105
|
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-304-1/+373
|
* Initial commitKelly Rauchenberger2021-01-301-0/+6