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* Pressing two opposite directions at once now prioritises one instead of doing...Kelly Rauchenberger2021-01-301-6/+2
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
* Added standing/walking animationsKelly Rauchenberger2021-01-309-9/+234
* Added sprite Y sortingKelly Rauchenberger2021-01-304-13/+46
* Added party following movementKelly Rauchenberger2021-01-306-9/+32
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-308-29/+195
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
* Game now renders an image of LucasKelly Rauchenberger2021-01-306-165/+105
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-304-1/+373
* Initial commitKelly Rauchenberger2021-01-301-0/+6