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* Map changing!Kelly Rauchenberger2021-02-091-0/+3
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-051-2/+3
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* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-051-0/+1
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* Added speaker headerKelly Rauchenberger2021-02-051-4/+11
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* Added text boxesKelly Rauchenberger2021-02-041-0/+11
| | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-021-1/+1
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* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-3/+2
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* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-0/+6
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Game now renders an image of LucasKelly Rauchenberger2021-01-301-1/+7
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* Imported renderer stuff from EtherKelly Rauchenberger2021-01-301-0/+126