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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-09 22:28:27 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-09 22:28:27 -0500
commit5931470800c43260f600303d1231dbaf586f26fc (patch)
treeaaaa30ee6bae81c1badc8b70d2fbdce33a058d5a /src/renderer.h
parent315ca2fb388f790791c9ce372cf44e00d51e0e7f (diff)
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Map changing!
Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
Diffstat (limited to 'src/renderer.h')
-rw-r--r--src/renderer.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/renderer.h b/src/renderer.h index 2d7f93b..6d512c2 100644 --- a/src/renderer.h +++ b/src/renderer.h
@@ -136,6 +136,9 @@ private:
136 // Map rendering 136 // Map rendering
137 texture_ptr renderMapLayer(const Map& map, int layer); 137 texture_ptr renderMapLayer(const Map& map, int layer);
138 138
139 std::string cachedMapName_;
140 std::string cachedTilesetName_;
141 texture_ptr tilesetTex_;
139 texture_ptr renLay0_; 142 texture_ptr renLay0_;
140 texture_ptr renLay1_; 143 texture_ptr renLay1_;
141 144