summary refs log tree commit diff stats
path: root/src/mirror_system.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Added MirrorSystemKelly Rauchenberger2021-03-051-0/+29
This is really just for letting one sprite mirror another's movement and animation. I tried doing it in the BehaviourSystem, but you get stuttering if you do it earlier in the loop than the CharacterSystem, so I ended up having to make a new system just for this thing that will not happen very often.