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path: root/src/message_system.h
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* Added message bulletsKelly Rauchenberger2021-02-121-0/+1
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* Added choice promptsKelly Rauchenberger2021-02-111-6/+20
| | | | "A presses" are also no longer special values in the lines list, but are rather a field on the MessageLine object.
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-091-0/+3
| | | | \n in a text message just indicates a newline. \n\f is a newline with an A press.
* Created script systemKelly Rauchenberger2021-02-051-0/+2
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* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-051-1/+9
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* Added speaker headerKelly Rauchenberger2021-02-051-1/+7
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* Added text boxesKelly Rauchenberger2021-02-041-0/+28
| | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-031-0/+42