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* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-0/+2
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Added BoneyKelly Rauchenberger2021-01-311-0/+2
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* Added DusterKelly Rauchenberger2021-01-311-2/+2
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* Added KumatoraKelly Rauchenberger2021-01-311-4/+4
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* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-311-0/+2
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* Added crouching/runningKelly Rauchenberger2021-01-301-0/+4
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* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
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* Abstracted frame timing stuffKelly Rauchenberger2021-01-301-13/+7
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* Added standing/walking animationsKelly Rauchenberger2021-01-301-3/+15
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* Added party following movementKelly Rauchenberger2021-01-301-3/+5
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* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-16/+11
| | | | Imported vector from therapy5
* Player character can move nowKelly Rauchenberger2021-01-301-5/+36
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* Game now renders an image of LucasKelly Rauchenberger2021-01-301-0/+8
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* Imported renderer stuff from EtherKelly Rauchenberger2021-01-301-1/+24
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* Initial commitKelly Rauchenberger2021-01-301-0/+6