Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 1 | -0/+8 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -7/+10 |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 1 | -13/+5 |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 1 | -27/+21 |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 1 | -9/+13 |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+21 |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 1 | -7/+5 |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+9 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 1 | -2/+2 |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+14 |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 1 | -7/+20 |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+7 |
| | | | | Imported vector from therapy5 | ||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+29 |