Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+5 |
| | | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1. | ||||
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+3 |
| | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | ||||
* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+6 |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 1 | -0/+8 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -7/+10 |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 1 | -13/+5 |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 1 | -27/+21 |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 1 | -9/+13 |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+21 |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 1 | -7/+5 |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+9 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 1 | -2/+2 |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+14 |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 1 | -7/+20 |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+7 |
| | | | | Imported vector from therapy5 | ||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+29 |