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* Created script systemKelly Rauchenberger2021-02-052-0/+27
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* Added pageflip message soundKelly Rauchenberger2021-02-051-0/+0
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* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-051-0/+0
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* Added speaker headerKelly Rauchenberger2021-02-051-0/+0
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* Added text boxesKelly Rauchenberger2021-02-047-0/+96
| | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
* Added running sfx (game does not play them yet though)Kelly Rauchenberger2021-02-0312-1/+531
| | | | Tileset has also been annotated with running sounds
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-021-0/+0
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* Added collision with map tilesKelly Rauchenberger2021-02-021-10/+267
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* Fixed Lucas and Kumatora's normal walk cyclesKelly Rauchenberger2021-02-022-16/+16
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* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-023-53/+11
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* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-0/+53
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Added BoneyKelly Rauchenberger2021-01-313-0/+404
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* Added DusterKelly Rauchenberger2021-01-313-0/+369
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* Added KumatoraKelly Rauchenberger2021-01-313-0/+312
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* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-313-33/+436
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* Added crouching/runningKelly Rauchenberger2021-01-302-1/+17
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* Added standing/walking animationsKelly Rauchenberger2021-01-302-0/+18
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* Added party following movementKelly Rauchenberger2021-01-301-0/+0
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* Game now renders an image of LucasKelly Rauchenberger2021-01-301-0/+0