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* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-9/+3
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-175-0/+53
* Added scriptable camera panningKelly Rauchenberger2021-02-162-1/+41
* Added Kumatora talking animationKelly Rauchenberger2021-02-152-2/+10
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-155-3/+16
* Added DoriaKelly Rauchenberger2021-02-155-1/+224
* Added camera shake to lightning eventKelly Rauchenberger2021-02-152-0/+19
* Added map fadeoutsKelly Rauchenberger2021-02-142-11/+24
* Added sfx to electrocution eventKelly Rauchenberger2021-02-135-1/+11
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-137-3/+55
* Added non-looping animationsKelly Rauchenberger2021-02-134-2/+36
* Added sprite shadowsKelly Rauchenberger2021-02-132-0/+1
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-122-0/+0
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-122-0/+0
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-122-2/+28
* Scripts are organised per-map nowKelly Rauchenberger2021-02-128-16/+24
* Added message bulletsKelly Rauchenberger2021-02-123-5/+5
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-112-1/+12
* Added choice promptsKelly Rauchenberger2021-02-113-1/+17
* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-104-1/+14
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-101-2/+5
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-3/+1
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-0/+13
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-0/+28
* Fixed audio popping from speaking tonesKelly Rauchenberger2021-02-105-0/+0
* Added fade out around map changeKelly Rauchenberger2021-02-105-9/+39
* Map changing!Kelly Rauchenberger2021-02-094-1/+727
* Added trigger zones to the mapKelly Rauchenberger2021-02-092-1/+12
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-091-1/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-091-1/+14
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-091-1/+1
* Added "no problem here"Kelly Rauchenberger2021-02-071-0/+5
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-065-2/+35
* Added sprite interactionKelly Rauchenberger2021-02-061-1/+1
* Added FlintKelly Rauchenberger2021-02-063-0/+330
* Organised resources folderKelly Rauchenberger2021-02-0532-8/+8
* Created script systemKelly Rauchenberger2021-02-052-0/+27
* Added pageflip message soundKelly Rauchenberger2021-02-051-0/+0
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-051-0/+0
* Added speaker headerKelly Rauchenberger2021-02-051-0/+0
* Added text boxesKelly Rauchenberger2021-02-047-0/+96
* Added running sfx (game does not play them yet though)Kelly Rauchenberger2021-02-0312-1/+531
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-021-0/+0
* Added collision with map tilesKelly Rauchenberger2021-02-021-10/+267
* Fixed Lucas and Kumatora's normal walk cyclesKelly Rauchenberger2021-02-022-16/+16
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-023-53/+11
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-0/+53
* Added BoneyKelly Rauchenberger2021-01-313-0/+404