Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Dark green map2 tile should be solid | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+2 | |
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* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 4 | -1/+14 | |
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* | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+5 | |
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* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -3/+1 | |
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* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+13 | |
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* | Direction is preserved across map transitions now | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+28 | |
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* | Fixed audio popping from speaking tones | Kelly Rauchenberger | 2021-02-10 | 5 | -0/+0 | |
| | | | | The fix was done by adding a fade in and fade out to the sound files. | |||||
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 5 | -9/+39 | |
| | | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1. | |||||
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 4 | -1/+727 | |
| | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | |||||
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 2 | -1/+12 | |
| | | | | Walking into a trigger zone runs a script. | |||||
* | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+4 | |
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* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+14 | |
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* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+1 | |
| | | | | \n in a text message just indicates a newline. \n\f is a newline with an A press. | |||||
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+5 | |
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* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 5 | -2/+35 | |
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* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+1 | |
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* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 3 | -0/+330 | |
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* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 32 | -8/+8 | |
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* | Created script system | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+27 | |
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* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 7 | -0/+96 | |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | |||||
* | Added running sfx (game does not play them yet though) | Kelly Rauchenberger | 2021-02-03 | 12 | -1/+531 | |
| | | | | Tileset has also been annotated with running sounds | |||||
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+0 | |
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* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 1 | -10/+267 | |
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* | Fixed Lucas and Kumatora's normal walk cycles | Kelly Rauchenberger | 2021-02-02 | 2 | -16/+16 | |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 3 | -53/+11 | |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+53 | |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | |||||
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+404 | |
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* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+369 | |
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* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+312 | |
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* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 3 | -33/+436 | |
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* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 2 | -1/+17 | |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+18 | |
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* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+0 | |
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* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+0 | |