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* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-015-1/+228
* Added (still) tired animations for the main fourKelly Rauchenberger2021-03-014-4/+36
* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-015-1/+93
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-285-7/+7
* Added (human) OchoKelly Rauchenberger2021-02-285-1/+97
* Added music for Mixolydia's houseKelly Rauchenberger2021-02-282-0/+3
* Added inside of Mixolydia's houseKelly Rauchenberger2021-02-287-2/+479
* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-283-1/+13
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-288-5/+57
* Abstracted changes of sprite.controllable in scriptsKelly Rauchenberger2021-02-281-3/+3
* Added time passage mailbox eventKelly Rauchenberger2021-02-283-8/+80
* Added time passage roomsKelly Rauchenberger2021-02-277-0/+622
* Added A* pathfindingKelly Rauchenberger2021-02-273-1/+79
* Added underwater music and fixed music not changing bugKelly Rauchenberger2021-02-273-1/+4
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-276-1/+19
* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-262-3/+8
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-263-0/+11
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-263-0/+17
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-263-0/+22
* Added first underwater mapKelly Rauchenberger2021-02-267-20/+1371
* Added fish spriteKelly Rauchenberger2021-02-253-0/+32
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-252-11/+26
* Ionia randomly appears in the waterKelly Rauchenberger2021-02-251-1/+6
* Fixed animations changing wrong at the start of submerge cutsceneKelly Rauchenberger2021-02-251-2/+1
* Tweaked underwater textKelly Rauchenberger2021-02-251-2/+2
* Started working on scene with Lucas going underwaterKelly Rauchenberger2021-02-255-1/+82
* Added map init scriptsKelly Rauchenberger2021-02-241-0/+4
* Ionia is in the water!Kelly Rauchenberger2021-02-241-1/+12
* Added Ionia water animationKelly Rauchenberger2021-02-243-2/+27
* Added animation for being in a hot springKelly Rauchenberger2021-02-2413-8/+177
* Fixed Boney's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Added running sound for vine laddersKelly Rauchenberger2021-02-242-0/+6
* Fixed Duster's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Fixed Kumatora's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Added variable animation frame ratesKelly Rauchenberger2021-02-241-2/+2
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-244-26/+26
* Removed manual animation stuffKelly Rauchenberger2021-02-244-8/+8
* Started working on laddersKelly Rauchenberger2021-02-245-4/+42
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-231-0/+16
* Added connection between hallucination_cliff and hallucination_hot_springKelly Rauchenberger2021-02-234-2/+29
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-226-140/+580
* Adjusted which tiles are solid on the hallucination tilesetKelly Rauchenberger2021-02-221-2/+22
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-2212-1620/+1756
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-217-6/+73
* Added sprite pausingKelly Rauchenberger2021-02-213-0/+27
* Added variable movement speedKelly Rauchenberger2021-02-201-0/+1
* Added enclosure zonesKelly Rauchenberger2021-02-201-1/+3
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-1/+16
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5