Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 4 | -1/+14 |
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* | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+5 |
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* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -3/+1 |
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* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+13 |
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* | Direction is preserved across map transitions now | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+28 |
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* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 3 | -7/+29 |
| | | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1. | ||||
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+9 |
| | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | ||||
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+6 |
| | | | | Walking into a trigger zone runs a script. | ||||
* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+1 |
| | | | | \n in a text message just indicates a newline. \n\f is a newline with an A press. | ||||
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+5 |
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* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 2 | -1/+26 |
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* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+1 |
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* | Created script system | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+27 |