Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added time passage mailbox event | Kelly Rauchenberger | 2021-02-28 | 2 | -5/+71 |
* | Added time passage rooms | Kelly Rauchenberger | 2021-02-27 | 2 | -0/+6 |
* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 2 | -0/+75 |
* | Added underwater music and fixed music not changing bug | Kelly Rauchenberger | 2021-02-27 | 1 | -1/+1 |
* | Added background music (defined on a per-map basis) | Kelly Rauchenberger | 2021-02-27 | 1 | -1/+7 |
* | Exposed loadMapScripts to scripting engine | Kelly Rauchenberger | 2021-02-26 | 2 | -3/+8 |
* | Added animation slowdown effect (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 3 | -0/+11 |
* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 3 | -0/+17 |
* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 3 | -0/+22 |
* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 4 | -20/+56 |
* | Lucas wades into hot spring alone when Ionia is there | Kelly Rauchenberger | 2021-02-25 | 1 | -10/+20 |
* | Ionia randomly appears in the water | Kelly Rauchenberger | 2021-02-25 | 1 | -1/+6 |
* | Fixed animations changing wrong at the start of submerge cutscene | Kelly Rauchenberger | 2021-02-25 | 1 | -2/+1 |
* | Tweaked underwater text | Kelly Rauchenberger | 2021-02-25 | 1 | -2/+2 |
* | Started working on scene with Lucas going underwater | Kelly Rauchenberger | 2021-02-25 | 2 | -0/+78 |
* | Added map init scripts | Kelly Rauchenberger | 2021-02-24 | 1 | -0/+4 |
* | Added a clipping mode (for testing!) | Kelly Rauchenberger | 2021-02-23 | 1 | -0/+16 |
* | Added connection between hallucination_cliff and hallucination_hot_spring | Kelly Rauchenberger | 2021-02-23 | 2 | -0/+9 |
* | Generalized upper/lower layer map rendering | Kelly Rauchenberger | 2021-02-22 | 2 | -0/+9 |
* | Tweaked Ionia's one line of speech | Kelly Rauchenberger | 2021-02-22 | 1 | -1/+1 |
* | Re-dumped hallucination map/tileset | Kelly Rauchenberger | 2021-02-22 | 2 | -13/+13 |
* | Added frozen animation for cutscenes | Kelly Rauchenberger | 2021-02-21 | 2 | -6/+33 |
* | Added sprite pausing | Kelly Rauchenberger | 2021-02-21 | 2 | -0/+26 |
* | Added documentation to the message-related script functions | Kelly Rauchenberger | 2021-02-18 | 1 | -0/+23 |
* | Started adding event where Claus joins the party | Kelly Rauchenberger | 2021-02-18 | 1 | -0/+26 |
* | Made some sprites persist between map changes | Kelly Rauchenberger | 2021-02-17 | 1 | -9/+3 |
* | Added expressions (currently just surprise) | Kelly Rauchenberger | 2021-02-17 | 2 | -0/+45 |
* | Added scriptable camera panning | Kelly Rauchenberger | 2021-02-16 | 2 | -1/+41 |
* | Added Kumatora talking animation | Kelly Rauchenberger | 2021-02-15 | 1 | -1/+1 |
* | Wrote some dialogue for the Doria event | Kelly Rauchenberger | 2021-02-15 | 1 | -4/+26 |
* | Added heart glyph and gamestate script object | Kelly Rauchenberger | 2021-02-15 | 2 | -1/+14 |
* | Added Doria | Kelly Rauchenberger | 2021-02-15 | 1 | -0/+4 |
* | Added camera shake to lightning event | Kelly Rauchenberger | 2021-02-15 | 2 | -0/+19 |
* | Added map fadeouts | Kelly Rauchenberger | 2021-02-14 | 2 | -11/+24 |
* | Added sfx to electrocution event | Kelly Rauchenberger | 2021-02-13 | 2 | -0/+10 |
* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 2 | -1/+32 |
* | Added non-looping animations | Kelly Rauchenberger | 2021-02-13 | 2 | -0/+27 |
* | Added tile-sized invisible sprites | Kelly Rauchenberger | 2021-02-12 | 1 | -0/+20 |
* | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 6 | -14/+22 |
* | Added message bullets | Kelly Rauchenberger | 2021-02-12 | 3 | -5/+5 |
* | Flint uses talking animation in script0001 now | Kelly Rauchenberger | 2021-02-11 | 1 | -0/+3 |
* | Added choice prompts | Kelly Rauchenberger | 2021-02-11 | 2 | -1/+17 |
* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 4 | -1/+14 |
* | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+5 |
* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -3/+1 |
* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+13 |
* | Direction is preserved across map transitions now | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+28 |
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 3 | -7/+29 |
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+9 |
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+6 |