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* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-281-0/+4
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-282-0/+14
* Abstracted changes of sprite.controllable in scriptsKelly Rauchenberger2021-02-281-3/+3
* Added time passage mailbox eventKelly Rauchenberger2021-02-282-5/+71
* Added time passage roomsKelly Rauchenberger2021-02-272-0/+6
* Added A* pathfindingKelly Rauchenberger2021-02-272-0/+75
* Added underwater music and fixed music not changing bugKelly Rauchenberger2021-02-271-1/+1
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-271-1/+7
* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-262-3/+8
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-263-0/+11
* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-263-0/+17
* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-263-0/+22
* Added first underwater mapKelly Rauchenberger2021-02-264-20/+56
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-251-10/+20
* Ionia randomly appears in the waterKelly Rauchenberger2021-02-251-1/+6
* Fixed animations changing wrong at the start of submerge cutsceneKelly Rauchenberger2021-02-251-2/+1
* Tweaked underwater textKelly Rauchenberger2021-02-251-2/+2
* Started working on scene with Lucas going underwaterKelly Rauchenberger2021-02-252-0/+78
* Added map init scriptsKelly Rauchenberger2021-02-241-0/+4
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-231-0/+16
* Added connection between hallucination_cliff and hallucination_hot_springKelly Rauchenberger2021-02-232-0/+9
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-222-0/+9
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-222-13/+13
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-212-6/+33
* Added sprite pausingKelly Rauchenberger2021-02-212-0/+26
* Added documentation to the message-related script functionsKelly Rauchenberger2021-02-181-0/+23
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-181-0/+26
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-9/+3
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-172-0/+45
* Added scriptable camera panningKelly Rauchenberger2021-02-162-1/+41
* Added Kumatora talking animationKelly Rauchenberger2021-02-151-1/+1
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-152-1/+14
* Added DoriaKelly Rauchenberger2021-02-151-0/+4
* Added camera shake to lightning eventKelly Rauchenberger2021-02-152-0/+19
* Added map fadeoutsKelly Rauchenberger2021-02-142-11/+24
* Added sfx to electrocution eventKelly Rauchenberger2021-02-132-0/+10
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-132-1/+32
* Added non-looping animationsKelly Rauchenberger2021-02-132-0/+27
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-121-0/+20
* Scripts are organised per-map nowKelly Rauchenberger2021-02-126-14/+22
* Added message bulletsKelly Rauchenberger2021-02-123-5/+5
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-111-0/+3
* Added choice promptsKelly Rauchenberger2021-02-112-1/+17
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-104-1/+14
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-101-2/+5
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-3/+1
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-0/+13
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-0/+28