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A Mother 3 fangame
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Author
Age
Files
Lines
*
Added pink shell door opening (and fixed the sprite)
Kelly Rauchenberger
2021-02-28
1
-0
/
+4
*
Added door entryway to time passage antechamber
Kelly Rauchenberger
2021-02-28
2
-0
/
+14
*
Abstracted changes of sprite.controllable in scripts
Kelly Rauchenberger
2021-02-28
1
-3
/
+3
*
Added time passage mailbox event
Kelly Rauchenberger
2021-02-28
2
-5
/
+71
*
Added time passage rooms
Kelly Rauchenberger
2021-02-27
2
-0
/
+6
*
Added A* pathfinding
Kelly Rauchenberger
2021-02-27
2
-0
/
+75
*
Added underwater music and fixed music not changing bug
Kelly Rauchenberger
2021-02-27
1
-1
/
+1
*
Added background music (defined on a per-map basis)
Kelly Rauchenberger
2021-02-27
1
-1
/
+7
*
Exposed loadMapScripts to scripting engine
Kelly Rauchenberger
2021-02-26
2
-3
/
+8
*
Added animation slowdown effect (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
3
-0
/
+11
*
Added sprite bobbing (for Lucas underwater)
Kelly Rauchenberger
2021-02-26
3
-0
/
+17
*
Disabled crouching/running in the underwater map
Kelly Rauchenberger
2021-02-26
3
-0
/
+22
*
Added first underwater map
Kelly Rauchenberger
2021-02-26
4
-20
/
+56
*
Lucas wades into hot spring alone when Ionia is there
Kelly Rauchenberger
2021-02-25
1
-10
/
+20
*
Ionia randomly appears in the water
Kelly Rauchenberger
2021-02-25
1
-1
/
+6
*
Fixed animations changing wrong at the start of submerge cutscene
Kelly Rauchenberger
2021-02-25
1
-2
/
+1
*
Tweaked underwater text
Kelly Rauchenberger
2021-02-25
1
-2
/
+2
*
Started working on scene with Lucas going underwater
Kelly Rauchenberger
2021-02-25
2
-0
/
+78
*
Added map init scripts
Kelly Rauchenberger
2021-02-24
1
-0
/
+4
*
Added a clipping mode (for testing!)
Kelly Rauchenberger
2021-02-23
1
-0
/
+16
*
Added connection between hallucination_cliff and hallucination_hot_spring
Kelly Rauchenberger
2021-02-23
2
-0
/
+9
*
Generalized upper/lower layer map rendering
Kelly Rauchenberger
2021-02-22
2
-0
/
+9
*
Tweaked Ionia's one line of speech
Kelly Rauchenberger
2021-02-22
1
-1
/
+1
*
Re-dumped hallucination map/tileset
Kelly Rauchenberger
2021-02-22
2
-13
/
+13
*
Added frozen animation for cutscenes
Kelly Rauchenberger
2021-02-21
2
-6
/
+33
*
Added sprite pausing
Kelly Rauchenberger
2021-02-21
2
-0
/
+26
*
Added documentation to the message-related script functions
Kelly Rauchenberger
2021-02-18
1
-0
/
+23
*
Started adding event where Claus joins the party
Kelly Rauchenberger
2021-02-18
1
-0
/
+26
*
Made some sprites persist between map changes
Kelly Rauchenberger
2021-02-17
1
-9
/
+3
*
Added expressions (currently just surprise)
Kelly Rauchenberger
2021-02-17
2
-0
/
+45
*
Added scriptable camera panning
Kelly Rauchenberger
2021-02-16
2
-1
/
+41
*
Added Kumatora talking animation
Kelly Rauchenberger
2021-02-15
1
-1
/
+1
*
Wrote some dialogue for the Doria event
Kelly Rauchenberger
2021-02-15
1
-4
/
+26
*
Added heart glyph and gamestate script object
Kelly Rauchenberger
2021-02-15
2
-1
/
+14
*
Added Doria
Kelly Rauchenberger
2021-02-15
1
-0
/
+4
*
Added camera shake to lightning event
Kelly Rauchenberger
2021-02-15
2
-0
/
+19
*
Added map fadeouts
Kelly Rauchenberger
2021-02-14
2
-11
/
+24
*
Added sfx to electrocution event
Kelly Rauchenberger
2021-02-13
2
-0
/
+10
*
Added lightning sprite to mailbox event
Kelly Rauchenberger
2021-02-13
2
-1
/
+32
*
Added non-looping animations
Kelly Rauchenberger
2021-02-13
2
-0
/
+27
*
Added tile-sized invisible sprites
Kelly Rauchenberger
2021-02-12
1
-0
/
+20
*
Scripts are organised per-map now
Kelly Rauchenberger
2021-02-12
6
-14
/
+22
*
Added message bullets
Kelly Rauchenberger
2021-02-12
3
-5
/
+5
*
Flint uses talking animation in script0001 now
Kelly Rauchenberger
2021-02-11
1
-0
/
+3
*
Added choice prompts
Kelly Rauchenberger
2021-02-11
2
-1
/
+17
*
Player movement/input is halted during cutscenes
Kelly Rauchenberger
2021-02-10
4
-1
/
+14
*
Player is no longer controllable during map transitions
Kelly Rauchenberger
2021-02-10
1
-2
/
+5
*
loadMap requires a direction now, so party trails are set up correctly
Kelly Rauchenberger
2021-02-10
1
-3
/
+1
*
Running is preserved across screen transitions
Kelly Rauchenberger
2021-02-10
1
-0
/
+13
*
Direction is preserved across map transitions now
Kelly Rauchenberger
2021-02-10
1
-0
/
+28
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