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path: root/res/scripts/underwater_start.lua
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* Wrote exit area scripts for underwater and time passageKelly Rauchenberger2021-03-051-0/+5
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* Added A* pathfindingKelly Rauchenberger2021-02-271-0/+21
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* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-261-3/+2
| | | | This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+1
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* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+1
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* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-261-0/+4
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* Added first underwater mapKelly Rauchenberger2021-02-261-0/+8
Also spruced up the event that takes you there. Also fixed an issue where transplantParty wouldn't take the medium of the new position into consideration. Also added a constructor to the lua version of vec2i.