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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-26 19:12:45 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-26 19:12:45 -0500
commite644f5c0d769989bd3b0665312c6949d76f5e388 (patch)
tree7a9c448267e80f73da7b8bf20c228081932618be /res/scripts/underwater_start.lua
parentc304defdd7b0c5a8bea83f2540c009ededd450cb (diff)
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Exposed loadMapScripts to scripting engine
This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
Diffstat (limited to 'res/scripts/underwater_start.lua')
-rw-r--r--res/scripts/underwater_start.lua5
1 files changed, 2 insertions, 3 deletions
diff --git a/res/scripts/underwater_start.lua b/res/scripts/underwater_start.lua index 0852885..56b0b5e 100644 --- a/res/scripts/underwater_start.lua +++ b/res/scripts/underwater_start.lua
@@ -1,9 +1,8 @@
1underwater_start = {} 1underwater_start = {}
2 2
3function underwater_start.init() 3function underwater_start.init()
4 PreventCrouching() 4 loadMapScripts("underwater")
5 StartBobbing("lucas") 5 underwater.make_lucas_underwater()
6 SetAnimationSlowdown("lucas", 2)
7end 6end
8 7
9function underwater_start.talk_to_fish1() 8function underwater_start.talk_to_fish1()