Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 1 | -0/+21 |
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* | Exposed loadMapScripts to scripting engine | Kelly Rauchenberger | 2021-02-26 | 1 | -3/+2 |
| | | | | This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function. | ||||
* | Added animation slowdown effect (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+1 |
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* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+1 |
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* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+4 |
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* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+8 |
Also spruced up the event that takes you there. Also fixed an issue where transplantParty wouldn't take the medium of the new position into consideration. Also added a constructor to the lua version of vec2i. |