Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Wrote exit area scripts for underwater and time passage | Kelly Rauchenberger | 2021-03-05 | 1 | -0/+5 |
| | |||||
* | Added A* pathfinding | Kelly Rauchenberger | 2021-02-27 | 1 | -0/+21 |
| | |||||
* | Exposed loadMapScripts to scripting engine | Kelly Rauchenberger | 2021-02-26 | 1 | -3/+2 |
| | | | | This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function. | ||||
* | Added animation slowdown effect (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+1 |
| | |||||
* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+1 |
| | |||||
* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+4 |
| | |||||
* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+8 |
Also spruced up the event that takes you there. Also fixed an issue where transplantParty wouldn't take the medium of the new position into consideration. Also added a constructor to the lua version of vec2i. |