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path: root/res/scripts/underwater.lua
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* Wrote exit area scripts for underwater and time passageKelly Rauchenberger2021-03-051-0/+14
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* Exposed loadMapScripts to scripting engineKelly Rauchenberger2021-02-261-0/+6
| | | | This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
* Added animation slowdown effect (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+1
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* Added sprite bobbing (for Lucas underwater)Kelly Rauchenberger2021-02-261-0/+1
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* Disabled crouching/running in the underwater mapKelly Rauchenberger2021-02-261-0/+4
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* Added first underwater mapKelly Rauchenberger2021-02-261-14/+7
| | | | Also spruced up the event that takes you there. Also fixed an issue where transplantParty wouldn't take the medium of the new position into consideration. Also added a constructor to the lua version of vec2i.
* Tweaked underwater textKelly Rauchenberger2021-02-251-2/+2
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* Started working on scene with Lucas going underwaterKelly Rauchenberger2021-02-251-0/+57
The resurfacing animation seems pretty good actually. Not sure about the sound effect for him submerging. Also gotta fix the issue with cutscenes in non-normal media.