Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Wrote exit area scripts for underwater and time passage | Kelly Rauchenberger | 2021-03-05 | 1 | -0/+14 |
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* | Exposed loadMapScripts to scripting engine | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+6 |
| | | | | This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function. | ||||
* | Added animation slowdown effect (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+1 |
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* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+1 |
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* | Disabled crouching/running in the underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+4 |
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* | Added first underwater map | Kelly Rauchenberger | 2021-02-26 | 1 | -14/+7 |
| | | | | Also spruced up the event that takes you there. Also fixed an issue where transplantParty wouldn't take the medium of the new position into consideration. Also added a constructor to the lua version of vec2i. | ||||
* | Tweaked underwater text | Kelly Rauchenberger | 2021-02-25 | 1 | -2/+2 |
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* | Started working on scene with Lucas going underwater | Kelly Rauchenberger | 2021-02-25 | 1 | -0/+57 |
The resurfacing animation seems pretty good actually. Not sure about the sound effect for him submerging. Also gotta fix the issue with cutscenes in non-normal media. |