Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 2 | -2/+2 |
| | |||||
* | Dark green map2 tile should be solid | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+2 |
| | |||||
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 2 | -2/+10 |
| | | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1. | ||||
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 3 | -1/+718 |
| | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | ||||
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+6 |
| | | | | Walking into a trigger zone runs a script. | ||||
* | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+4 |
| | |||||
* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+14 |
| | |||||
* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+798 |