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* Added tile-sized invisible spritesKelly Rauchenberger2021-02-121-2/+8
| | | | These are used when you want a solid, interactable object that is part of the map instead of sprite animated (e.g. the mailboxes).
* Scripts are organised per-map nowKelly Rauchenberger2021-02-122-2/+2
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* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
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* Added fade out around map changeKelly Rauchenberger2021-02-102-2/+10
| | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1.
* Map changing!Kelly Rauchenberger2021-02-093-1/+718
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-1/+6
| | | | Walking into a trigger zone runs a script.
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-091-1/+4
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* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-091-1/+14
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* Organised resources folderKelly Rauchenberger2021-02-052-0/+798