summary refs log tree commit diff stats
Commit message (Collapse)AuthorAgeFilesLines
...
* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
|
* Started sprite dumper toolKelly Rauchenberger2021-01-302-0/+373
| | | | It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie.
* Added crouching/runningKelly Rauchenberger2021-01-307-50/+175
|
* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
|
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
|
* Pressing two opposite directions at once now prioritises one instead of ↵Kelly Rauchenberger2021-01-301-6/+2
| | | | doing both
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
|
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
|
* Added standing/walking animationsKelly Rauchenberger2021-01-3011-9/+252
|
* Added sprite Y sortingKelly Rauchenberger2021-01-305-13/+47
|
* Added party following movementKelly Rauchenberger2021-01-307-9/+32
|
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-309-29/+196
| | | | Imported vector from therapy5
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
|
* Game now renders an image of LucasKelly Rauchenberger2021-01-308-165/+106
|
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-307-1/+732
|
* Initial commitKelly Rauchenberger2021-01-303-0/+35