Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Map dumper gets map width/height | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+28 |
| | |||||
* | Abstracted some of the sprite dumper functionality out | Kelly Rauchenberger | 2021-01-31 | 4 | -93/+199 |
| | |||||
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 4 | -0/+406 |
| | |||||
* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 4 | -2/+371 |
| | |||||
* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 4 | -4/+316 |
| | |||||
* | Added scratch directory to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 |
| | |||||
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 7 | -44/+491 |
| | |||||
* | Sprite dumper combines arbitrary sheets now | Kelly Rauchenberger | 2021-01-31 | 1 | -41/+68 |
| | |||||
* | Fixed errors with signedness... yay! | Kelly Rauchenberger | 2021-01-31 | 1 | -8/+14 |
| | |||||
* | Fixed Flint sprite weirdness | Kelly Rauchenberger | 2021-01-31 | 1 | -1/+3 |
| | |||||
* | Spritesheets are in a map now because ID's may not be continuous | Kelly Rauchenberger | 2021-01-31 | 1 | -5/+5 |
| | |||||
* | Added datafile format | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+8 |
| | |||||
* | Added .DS_Store to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 |
| | |||||
* | Entire sprite sheet is composited now (weird palette stuff tho) | Kelly Rauchenberger | 2021-01-31 | 1 | -12/+48 |
| | |||||
* | Started sprite dumper tool | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+373 |
| | | | | It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie. | ||||
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 7 | -50/+175 |
| | |||||
* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
| | |||||
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 |
| | |||||
* | Pressing two opposite directions at once now prioritises one instead of ↵ | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 |
| | | | | doing both | ||||
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 |
| | |||||
* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 |
| | |||||
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 11 | -9/+252 |
| | |||||
* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 5 | -13/+47 |
| | |||||
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 7 | -9/+32 |
| | |||||
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 9 | -29/+196 |
| | | | | Imported vector from therapy5 | ||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 |
| | |||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 8 | -165/+106 |
| | |||||
* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 7 | -1/+732 |
| | |||||
* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 3 | -0/+35 |