Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Abstracted some of the sprite dumper functionality out | Kelly Rauchenberger | 2021-01-31 | 4 | -93/+199 | |
| | ||||||
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 4 | -0/+406 | |
| | ||||||
* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 4 | -2/+371 | |
| | ||||||
* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 4 | -4/+316 | |
| | ||||||
* | Added scratch directory to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 | |
| | ||||||
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 7 | -44/+491 | |
| | ||||||
* | Sprite dumper combines arbitrary sheets now | Kelly Rauchenberger | 2021-01-31 | 1 | -41/+68 | |
| | ||||||
* | Fixed errors with signedness... yay! | Kelly Rauchenberger | 2021-01-31 | 1 | -8/+14 | |
| | ||||||
* | Fixed Flint sprite weirdness | Kelly Rauchenberger | 2021-01-31 | 1 | -1/+3 | |
| | ||||||
* | Spritesheets are in a map now because ID's may not be continuous | Kelly Rauchenberger | 2021-01-31 | 1 | -5/+5 | |
| | ||||||
* | Added datafile format | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+8 | |
| | ||||||
* | Added .DS_Store to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 | |
| | ||||||
* | Entire sprite sheet is composited now (weird palette stuff tho) | Kelly Rauchenberger | 2021-01-31 | 1 | -12/+48 | |
| | ||||||
* | Started sprite dumper tool | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+373 | |
| | | | | It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie. | |||||
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 7 | -50/+175 | |
| | ||||||
* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 | |
| | ||||||
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 | |
| | ||||||
* | Pressing two opposite directions at once now prioritises one instead of ↵ | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 | |
| | | | | doing both | |||||
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 | |
| | ||||||
* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 | |
| | ||||||
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 11 | -9/+252 | |
| | ||||||
* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 5 | -13/+47 | |
| | ||||||
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 7 | -9/+32 | |
| | ||||||
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 9 | -29/+196 | |
| | | | | Imported vector from therapy5 | |||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 | |
| | ||||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 8 | -165/+106 | |
| | ||||||
* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 7 | -1/+732 | |
| | ||||||
* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 3 | -0/+35 | |