diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/menu.cpp | 23 | ||||
-rw-r--r-- | src/menu.h | 19 | ||||
-rw-r--r-- | src/menu_system.cpp | 95 | ||||
-rw-r--r-- | src/menu_system.h | 24 | ||||
-rw-r--r-- | src/renderer.cpp | 26 | ||||
-rw-r--r-- | src/renderer.h | 3 |
6 files changed, 137 insertions, 53 deletions
diff --git a/src/menu.cpp b/src/menu.cpp index 4da4574..cfb0dd6 100644 --- a/src/menu.cpp +++ b/src/menu.cpp | |||
@@ -1,12 +1,25 @@ | |||
1 | #include "menu.h" | 1 | #include "menu.h" |
2 | 2 | ||
3 | std::vector<MenuItem> CreateMenu(const std::vector<MenuBuilder>& builders) { | 3 | Menu::Menu(const std::vector<MenuBuilder>& builders) { |
4 | std::vector<MenuItem> result; | 4 | items_.reserve(builders.size()); |
5 | result.reserve(builders.size()); | ||
6 | 5 | ||
7 | for (const MenuBuilder& builder : builders) { | 6 | for (const MenuBuilder& builder : builders) { |
8 | result.push_back(builder.Build()); | 7 | items_.push_back(builder.Build()); |
9 | } | 8 | } |
9 | } | ||
10 | |||
11 | void Menu::moveCursorUp() { | ||
12 | cursor_--; | ||
10 | 13 | ||
11 | return result; | 14 | if (cursor_ < 0) { |
15 | cursor_ = items_.size() - 1; | ||
16 | } | ||
17 | } | ||
18 | |||
19 | void Menu::moveCursorDown() { | ||
20 | cursor_++; | ||
21 | |||
22 | if (cursor_ >= items_.size()) { | ||
23 | cursor_ = 0; | ||
24 | } | ||
12 | } | 25 | } |
diff --git a/src/menu.h b/src/menu.h index 528f8c8..67c75c0 100644 --- a/src/menu.h +++ b/src/menu.h | |||
@@ -48,6 +48,23 @@ private: | |||
48 | MenuItem result_; | 48 | MenuItem result_; |
49 | }; | 49 | }; |
50 | 50 | ||
51 | std::vector<MenuItem> CreateMenu(const std::vector<MenuBuilder>& builders); | 51 | class Menu { |
52 | public: | ||
53 | |||
54 | explicit Menu(const std::vector<MenuBuilder>& builders); | ||
55 | |||
56 | const std::vector<MenuItem>& getItems() const { return items_; } | ||
57 | |||
58 | int getCursorPosition() const { return cursor_; } | ||
59 | |||
60 | void moveCursorUp(); | ||
61 | |||
62 | void moveCursorDown(); | ||
63 | |||
64 | private: | ||
65 | |||
66 | std::vector<MenuItem> items_; | ||
67 | int cursor_ = 0; | ||
68 | }; | ||
52 | 69 | ||
53 | #endif /* end of include guard: MENU_H_3F6E62B3 */ | 70 | #endif /* end of include guard: MENU_H_3F6E62B3 */ |
diff --git a/src/menu_system.cpp b/src/menu_system.cpp index 7631e4d..7ac8af5 100644 --- a/src/menu_system.cpp +++ b/src/menu_system.cpp | |||
@@ -4,10 +4,12 @@ | |||
4 | 4 | ||
5 | void MenuSystem::tick(double dt) { | 5 | void MenuSystem::tick(double dt) { |
6 | pauseAnimation_.tick(dt); | 6 | pauseAnimation_.tick(dt); |
7 | menuChangeAnimation_.tick(dt); | ||
7 | 8 | ||
8 | if (openState_ == OpenState::Animating && pauseAnimation_.isComplete()) { | 9 | if (openState_ == OpenState::Animating && pauseAnimation_.isComplete()) { |
9 | if (pauseAnimation_.getProgress() == 0.0) { | 10 | if (pauseAnimation_.getProgress() == 0.0) { |
10 | openState_ = OpenState::Closed; | 11 | openState_ = OpenState::Closed; |
12 | menus_.clear(); | ||
11 | 13 | ||
12 | game_.unpauseGameplay(); | 14 | game_.unpauseGameplay(); |
13 | game_.getMixer().unpauseSounds(); | 15 | game_.getMixer().unpauseSounds(); |
@@ -15,20 +17,28 @@ void MenuSystem::tick(double dt) { | |||
15 | openState_ = OpenState::Open; | 17 | openState_ = OpenState::Open; |
16 | } | 18 | } |
17 | } else if (openState_ == OpenState::Open) { | 19 | } else if (openState_ == OpenState::Open) { |
18 | cursorBobTimer_.accumulate(dt); | 20 | if (!isMenuChanging_) { |
19 | while (cursorBobTimer_.step()) { | 21 | cursorBobTimer_.accumulate(dt); |
20 | if (cursorBobDown_) { | 22 | while (cursorBobTimer_.step()) { |
21 | cursorBob_++; | 23 | if (cursorBobDown_) { |
22 | 24 | cursorBob_++; | |
23 | if (cursorBob_ >= 4) { | 25 | |
24 | cursorBobDown_ = false; | 26 | if (cursorBob_ >= 4) { |
27 | cursorBobDown_ = false; | ||
28 | } | ||
29 | } else { | ||
30 | cursorBob_--; | ||
31 | |||
32 | if (cursorBob_ <= 0) { | ||
33 | cursorBobDown_ = true; | ||
34 | } | ||
25 | } | 35 | } |
26 | } else { | 36 | } |
27 | cursorBob_--; | 37 | } else if (menuChangeAnimation_.isComplete()) { |
38 | isMenuChanging_ = false; | ||
28 | 39 | ||
29 | if (cursorBob_ <= 0) { | 40 | if (menuChangeAnimation_.getProgress() == 0.0) { |
30 | cursorBobDown_ = true; | 41 | menus_.pop_back(); |
31 | } | ||
32 | } | 42 | } |
33 | } | 43 | } |
34 | } | 44 | } |
@@ -41,7 +51,16 @@ void MenuSystem::openPauseMenu() { | |||
41 | game_.pauseGameplay(); | 51 | game_.pauseGameplay(); |
42 | 52 | ||
43 | std::vector<MenuBuilder> builders = { | 53 | std::vector<MenuBuilder> builders = { |
44 | MenuBuilder().Command("Settings"), | 54 | MenuBuilder().Command("Settings") |
55 | .ActivationFunction([this] (Game&) { | ||
56 | openSubmenu(Menu({ | ||
57 | MenuBuilder().Command("Back") | ||
58 | .ActivationFunction([this] (Game& game) { | ||
59 | closePauseMenu(); | ||
60 | }) | ||
61 | .SkipSoundEffect() | ||
62 | })); | ||
63 | }), | ||
45 | MenuBuilder().Command("Resume Game") | 64 | MenuBuilder().Command("Resume Game") |
46 | .ActivationFunction([] (Game& game) { | 65 | .ActivationFunction([] (Game& game) { |
47 | game.getSystem<MenuSystem>().closePauseMenu(); | 66 | game.getSystem<MenuSystem>().closePauseMenu(); |
@@ -61,29 +80,32 @@ void MenuSystem::openPauseMenu() { | |||
61 | })); | 80 | })); |
62 | } | 81 | } |
63 | 82 | ||
64 | menu_ = CreateMenu(builders); | 83 | menus_.emplace_back(builders); |
65 | |||
66 | cursor_ = 0; | ||
67 | 84 | ||
68 | game_.getMixer().pauseSounds(); | 85 | game_.getMixer().pauseSounds(); |
69 | game_.getMixer().playSound("../res/sfx/menu_open.wav"); | 86 | game_.getMixer().playSound("../res/sfx/menu_open.wav"); |
70 | } | 87 | } |
71 | 88 | ||
72 | void MenuSystem::closePauseMenu(bool playSfx) { | 89 | void MenuSystem::closePauseMenu(bool playSfx) { |
73 | pauseAnimation_.start(125, 0.0); | 90 | if (menus_.size() > 1) { |
74 | openState_ = OpenState::Animating; | 91 | isMenuChanging_ = true; |
92 | menuChangeAnimation_.start(250, 0.0); | ||
93 | |||
94 | if (playSfx) { | ||
95 | game_.getMixer().playSound("../res/sfx/menu_deselect.wav"); | ||
96 | } | ||
97 | } else { | ||
98 | pauseAnimation_.start(125, 0.0); | ||
99 | openState_ = OpenState::Animating; | ||
75 | 100 | ||
76 | if (playSfx) { | 101 | if (playSfx) { |
77 | game_.getMixer().playSound("../res/sfx/menu_close.wav"); | 102 | game_.getMixer().playSound("../res/sfx/menu_close.wav"); |
103 | } | ||
78 | } | 104 | } |
79 | } | 105 | } |
80 | 106 | ||
81 | void MenuSystem::pressedUp() { | 107 | void MenuSystem::pressedUp() { |
82 | cursor_--; | 108 | menus_.back().moveCursorUp(); |
83 | |||
84 | if (cursor_ < 0) { | ||
85 | cursor_ = menu_.size() - 1; | ||
86 | } | ||
87 | 109 | ||
88 | cursorBob_ = 0; | 110 | cursorBob_ = 0; |
89 | cursorBobDown_ = true; | 111 | cursorBobDown_ = true; |
@@ -92,11 +114,7 @@ void MenuSystem::pressedUp() { | |||
92 | } | 114 | } |
93 | 115 | ||
94 | void MenuSystem::pressedDown() { | 116 | void MenuSystem::pressedDown() { |
95 | cursor_++; | 117 | menus_.back().moveCursorDown(); |
96 | |||
97 | if (cursor_ >= menu_.size()) { | ||
98 | cursor_ = 0; | ||
99 | } | ||
100 | 118 | ||
101 | cursorBob_ = 0; | 119 | cursorBob_ = 0; |
102 | cursorBobDown_ = true; | 120 | cursorBobDown_ = true; |
@@ -105,13 +123,22 @@ void MenuSystem::pressedDown() { | |||
105 | } | 123 | } |
106 | 124 | ||
107 | void MenuSystem::activateOption() { | 125 | void MenuSystem::activateOption() { |
108 | if (menu_[cursor_].type == MenuType::Command) { | 126 | Menu& curMenu = menus_.back(); |
109 | if (menu_[cursor_].playSfx) { | 127 | const MenuItem& menuItem = curMenu.getItems()[curMenu.getCursorPosition()]; |
128 | |||
129 | if (menuItem.type == MenuType::Command) { | ||
130 | if (menuItem.playSfx) { | ||
110 | game_.getMixer().playSound("../res/sfx/menu_activate.wav"); | 131 | game_.getMixer().playSound("../res/sfx/menu_activate.wav"); |
111 | } | 132 | } |
112 | 133 | ||
113 | if (menu_[cursor_].activationFunction) { | 134 | if (menuItem.activationFunction) { |
114 | menu_[cursor_].activationFunction(game_); | 135 | menuItem.activationFunction(game_); |
115 | } | 136 | } |
116 | } | 137 | } |
117 | } | 138 | } |
139 | |||
140 | void MenuSystem::openSubmenu(Menu submenu) { | ||
141 | menus_.push_back(std::move(submenu)); | ||
142 | isMenuChanging_ = true; | ||
143 | menuChangeAnimation_.start(250, 1.0); | ||
144 | } | ||
diff --git a/src/menu_system.h b/src/menu_system.h index 736d555..c921d0b 100644 --- a/src/menu_system.h +++ b/src/menu_system.h | |||
@@ -1,6 +1,7 @@ | |||
1 | #ifndef MENU_SYSTEM_H_205861EC | 1 | #ifndef MENU_SYSTEM_H_205861EC |
2 | #define MENU_SYSTEM_H_205861EC | 2 | #define MENU_SYSTEM_H_205861EC |
3 | 3 | ||
4 | #include <deque> | ||
4 | #include <vector> | 5 | #include <vector> |
5 | #include "interpolation.h" | 6 | #include "interpolation.h" |
6 | #include "menu.h" | 7 | #include "menu.h" |
@@ -34,16 +35,24 @@ public: | |||
34 | 35 | ||
35 | double getPauseAnimationProgress() const { return pauseAnimation_.getProgress(); } | 36 | double getPauseAnimationProgress() const { return pauseAnimation_.getProgress(); } |
36 | 37 | ||
37 | bool isMenuOpen() const { return openState_ == OpenState::Open; } | 38 | bool isMenuOpen() const { return openState_ == OpenState::Open && !isMenuChanging_; } |
38 | 39 | ||
39 | const std::vector<MenuItem>& getMenu() const { return menu_; } | 40 | // Only call this if a menu is open. |
41 | Menu& getMenu() { return menus_.back(); } | ||
40 | 42 | ||
41 | int getCursorPosition() const { return cursor_; } | 43 | // Only call this if a submenu is open. |
44 | Menu& getParentMenu() { return menus_[menus_.size()-2]; } | ||
42 | 45 | ||
43 | int getCursorBob() const { return cursorBob_; } | 46 | int getCursorBob() const { return cursorBob_; } |
44 | 47 | ||
48 | double getMenuChangeAnimationProgress() const { return menuChangeAnimation_.getProgress(); } | ||
49 | |||
50 | bool isMenuChanging() const { return isMenuChanging_; } | ||
51 | |||
45 | private: | 52 | private: |
46 | 53 | ||
54 | void openSubmenu(Menu submenu); | ||
55 | |||
47 | enum class OpenState { | 56 | enum class OpenState { |
48 | Closed, | 57 | Closed, |
49 | Animating, | 58 | Animating, |
@@ -51,13 +60,18 @@ private: | |||
51 | }; | 60 | }; |
52 | 61 | ||
53 | Game& game_; | 62 | Game& game_; |
63 | |||
54 | Interpolation pauseAnimation_; | 64 | Interpolation pauseAnimation_; |
55 | OpenState openState_ = OpenState::Closed; | 65 | OpenState openState_ = OpenState::Closed; |
56 | std::vector<MenuItem> menu_; | 66 | |
57 | int cursor_ = 0; | 67 | std::deque<Menu> menus_; |
68 | |||
58 | int cursorBob_ = 0; | 69 | int cursorBob_ = 0; |
59 | bool cursorBobDown_ = true; | 70 | bool cursorBobDown_ = true; |
60 | Timer cursorBobTimer_ { 125 }; | 71 | Timer cursorBobTimer_ { 125 }; |
72 | |||
73 | Interpolation menuChangeAnimation_; | ||
74 | bool isMenuChanging_ = false; | ||
61 | }; | 75 | }; |
62 | 76 | ||
63 | #endif /* end of include guard: MENU_SYSTEM_H_205861EC */ | 77 | #endif /* end of include guard: MENU_SYSTEM_H_205861EC */ |
diff --git a/src/renderer.cpp b/src/renderer.cpp index fc16e20..f7644ca 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -3,6 +3,7 @@ | |||
3 | #include "consts.h" | 3 | #include "consts.h" |
4 | #include "game.h" | 4 | #include "game.h" |
5 | #include "map.h" | 5 | #include "map.h" |
6 | #include "menu.h" | ||
6 | #include "transform_system.h" | 7 | #include "transform_system.h" |
7 | #include "camera_system.h" | 8 | #include "camera_system.h" |
8 | #include "message_system.h" | 9 | #include "message_system.h" |
@@ -142,11 +143,22 @@ void Renderer::render(Game& game) { | |||
142 | } | 143 | } |
143 | 144 | ||
144 | if (menus.getPauseAnimationProgress() > 0.0) { | 145 | if (menus.getPauseAnimationProgress() > 0.0) { |
145 | renderMenu(game); | 146 | renderMenu(game, menus.getMenu()); |
146 | 147 | ||
147 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | 148 | SDL_SetRenderTarget(ren_.get(), canvas.get()); |
148 | if (menus.getPauseAnimationProgress() == 1.0) { | 149 | if (menus.getPauseAnimationProgress() == 1.0) { |
149 | SDL_RenderCopy(ren_.get(), menuTex_.get(), nullptr, nullptr); | 150 | if (menus.isMenuChanging()) { |
151 | SDL_Rect dest { static_cast<int>(CANVAS_WIDTH * (1.0 - menus.getMenuChangeAnimationProgress())), 0, CANVAS_WIDTH, CANVAS_HEIGHT }; | ||
152 | SDL_RenderCopy(ren_.get(), menuTex_.get(), nullptr, &dest); | ||
153 | |||
154 | renderMenu(game, menus.getParentMenu()); | ||
155 | |||
156 | dest.x -= CANVAS_WIDTH; | ||
157 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
158 | SDL_RenderCopy(ren_.get(), menuTex_.get(), nullptr, &dest); | ||
159 | } else { | ||
160 | SDL_RenderCopy(ren_.get(), menuTex_.get(), nullptr, nullptr); | ||
161 | } | ||
150 | } else { | 162 | } else { |
151 | int barHeight = CANVAS_HEIGHT / 2 * menus.getPauseAnimationProgress(); | 163 | int barHeight = CANVAS_HEIGHT / 2 * menus.getPauseAnimationProgress(); |
152 | SDL_Rect topHalf { 0, 0, CANVAS_WIDTH, barHeight }; | 164 | SDL_Rect topHalf { 0, 0, CANVAS_WIDTH, barHeight }; |
@@ -536,7 +548,7 @@ void Renderer::renderGame(Game& game) { | |||
536 | } | 548 | } |
537 | } | 549 | } |
538 | 550 | ||
539 | void Renderer::renderMenu(Game& game) { | 551 | void Renderer::renderMenu(Game& game, const Menu& menu) { |
540 | auto& menus = game.getSystem<MenuSystem>(); | 552 | auto& menus = game.getSystem<MenuSystem>(); |
541 | 553 | ||
542 | if (!menuTex_) { | 554 | if (!menuTex_) { |
@@ -558,11 +570,11 @@ void Renderer::renderMenu(Game& game) { | |||
558 | SDL_RenderFillRect(ren_.get(), nullptr); | 570 | SDL_RenderFillRect(ren_.get(), nullptr); |
559 | 571 | ||
560 | const int lineHeight = 16; | 572 | const int lineHeight = 16; |
561 | int totalHeight = menus.getMenu().size() * lineHeight; | 573 | int totalHeight = menu.getItems().size() * lineHeight; |
562 | std::vector<vec2i> positions; | 574 | std::vector<vec2i> positions; |
563 | 575 | ||
564 | int index = 0; | 576 | int index = 0; |
565 | for (const MenuItem& menuItem : menus.getMenu()) { | 577 | for (const MenuItem& menuItem : menu.getItems()) { |
566 | switch (menuItem.type) { | 578 | switch (menuItem.type) { |
567 | case MenuType::Command: { | 579 | case MenuType::Command: { |
568 | MessageCache output; | 580 | MessageCache output; |
@@ -589,8 +601,8 @@ void Renderer::renderMenu(Game& game) { | |||
589 | 601 | ||
590 | int cursorTexId = loadImageFromFile("../res/feather_pen.png"); | 602 | int cursorTexId = loadImageFromFile("../res/feather_pen.png"); |
591 | const SDL_Rect cursorDest { | 603 | const SDL_Rect cursorDest { |
592 | positions[menus.getCursorPosition()].x() - 2 - 16 - menus.getCursorBob(), | 604 | positions[menu.getCursorPosition()].x() - 2 - 16 - menus.getCursorBob(), |
593 | positions[menus.getCursorPosition()].y() - 8 - menus.getCursorBob(), | 605 | positions[menu.getCursorPosition()].y() - 8 - menus.getCursorBob(), |
594 | 16, | 606 | 16, |
595 | 16 }; | 607 | 16 }; |
596 | SDL_RenderCopy(ren_.get(), textures_.at(cursorTexId).get(), nullptr, &cursorDest); | 608 | SDL_RenderCopy(ren_.get(), textures_.at(cursorTexId).get(), nullptr, &cursorDest); |
diff --git a/src/renderer.h b/src/renderer.h index 75bd9fe..82d34a5 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
@@ -12,6 +12,7 @@ | |||
12 | class Game; | 12 | class Game; |
13 | class Map; | 13 | class Map; |
14 | class Sprite; | 14 | class Sprite; |
15 | class Menu; | ||
15 | 16 | ||
16 | class sdl_error : public std::logic_error { | 17 | class sdl_error : public std::logic_error { |
17 | public: | 18 | public: |
@@ -135,7 +136,7 @@ private: | |||
135 | std::map<std::string, int> filenameToTexId_; | 136 | std::map<std::string, int> filenameToTexId_; |
136 | 137 | ||
137 | // Menu rendering | 138 | // Menu rendering |
138 | void renderMenu(Game& game); | 139 | void renderMenu(Game& game, const Menu& menu); |
139 | 140 | ||
140 | texture_ptr menuTex_; | 141 | texture_ptr menuTex_; |
141 | 142 | ||