diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/animation_system.cpp | 19 | ||||
| -rw-r--r-- | src/animation_system.h | 1 | ||||
| -rw-r--r-- | src/script_system.cpp | 3 | ||||
| -rw-r--r-- | src/sprite.h | 3 | 
4 files changed, 24 insertions, 2 deletions
| diff --git a/src/animation_system.cpp b/src/animation_system.cpp index ce5cc02..73d30d5 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp | |||
| @@ -166,6 +166,25 @@ void AnimationSystem::tick(double dt) { | |||
| 166 | } | 166 | } | 
| 167 | } | 167 | } | 
| 168 | } | 168 | } | 
| 169 | |||
| 170 | fadingTimer_.accumulate(dt); | ||
| 171 | while (fadingTimer_.step()) { | ||
| 172 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { | ||
| 173 | if (sprite.isAnimated) { | ||
| 174 | if (sprite.shouldBeFadedIn && sprite.opacity < 1.0) { | ||
| 175 | sprite.opacity += 0.05; | ||
| 176 | if (sprite.opacity > 1.0) { | ||
| 177 | sprite.opacity = 1.0; | ||
| 178 | } | ||
| 179 | } else if (!sprite.shouldBeFadedIn && sprite.opacity > 0.0) { | ||
| 180 | sprite.opacity -= 0.05; | ||
| 181 | if (sprite.opacity < 0.0) { | ||
| 182 | sprite.opacity = 0.0; | ||
| 183 | } | ||
| 184 | } | ||
| 185 | } | ||
| 186 | } | ||
| 187 | } | ||
| 169 | } | 188 | } | 
| 170 | 189 | ||
| 171 | void AnimationSystem::setSpriteDirection(int spriteId, Direction dir) { | 190 | void AnimationSystem::setSpriteDirection(int spriteId, Direction dir) { | 
| diff --git a/src/animation_system.h b/src/animation_system.h index 42aa516..7474c54 100644 --- a/src/animation_system.h +++ b/src/animation_system.h | |||
| @@ -31,6 +31,7 @@ private: | |||
| 31 | Game& game_; | 31 | Game& game_; | 
| 32 | std::vector<Timer> animTimers_ = {{1000/5}, {1000/60}};//30fps * 1000 t/s;; | 32 | std::vector<Timer> animTimers_ = {{1000/5}, {1000/60}};//30fps * 1000 t/s;; | 
| 33 | Timer bobbingTimer_ {1000/7}; | 33 | Timer bobbingTimer_ {1000/7}; | 
| 34 | Timer fadingTimer_ {1000/60}; | ||
| 34 | }; | 35 | }; | 
| 35 | 36 | ||
| 36 | #endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */ | 37 | #endif /* end of include guard: ANIMATION_SYSTEM_H_CCCC7CB8 */ | 
| diff --git a/src/script_system.cpp b/src/script_system.cpp index 56a6012..b4a7b9b 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
| @@ -56,7 +56,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 56 | "behaviourType", &Sprite::behaviourType, | 56 | "behaviourType", &Sprite::behaviourType, | 
| 57 | "followSpriteId", &Sprite::followSpriteId, | 57 | "followSpriteId", &Sprite::followSpriteId, | 
| 58 | "interactionScript", &Sprite::interactionScript, | 58 | "interactionScript", &Sprite::interactionScript, | 
| 59 | "opacity", &Sprite::opacity); | 59 | "opacity", &Sprite::opacity, | 
| 60 | "shouldBeFadedIn", &Sprite::shouldBeFadedIn); | ||
| 60 | 61 | ||
| 61 | engine_.new_usertype<MessageSystem>( | 62 | engine_.new_usertype<MessageSystem>( | 
| 62 | "message", | 63 | "message", | 
| diff --git a/src/sprite.h b/src/sprite.h index 782ae14..e7cb55b 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
| @@ -100,13 +100,14 @@ public: | |||
| 100 | int bobAmount = 0; | 100 | int bobAmount = 0; | 
| 101 | bool bobbingDown = false; | 101 | bool bobbingDown = false; | 
| 102 | int animSlowdownProgress = 0; | 102 | int animSlowdownProgress = 0; | 
| 103 | double opacity = 1.0; | ||
| 104 | 103 | ||
| 105 | // Animation (controls) | 104 | // Animation (controls) | 
| 106 | bool normallyHasShadow = false; | 105 | bool normallyHasShadow = false; | 
| 107 | bool animPaused = false; | 106 | bool animPaused = false; | 
| 108 | bool bobbing = false; | 107 | bool bobbing = false; | 
| 109 | int animSlowdown = 1; // Animation will only advance every X frames (so, 1 means it's disabled) | 108 | int animSlowdown = 1; // Animation will only advance every X frames (so, 1 means it's disabled) | 
| 109 | double opacity = 1.0; | ||
| 110 | bool shouldBeFadedIn = true; | ||
| 110 | 111 | ||
| 111 | // Character | 112 | // Character | 
| 112 | bool orientable = false; | 113 | bool orientable = false; | 
