diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/character_system.cpp | 13 | ||||
| -rw-r--r-- | src/main.cpp | 11 | ||||
| -rw-r--r-- | src/map.cpp | 15 | ||||
| -rw-r--r-- | src/map.h | 10 | ||||
| -rw-r--r-- | src/renderer.cpp | 10 | ||||
| -rw-r--r-- | src/sprite.h | 2 | ||||
| -rw-r--r-- | src/transform_system.cpp | 31 | ||||
| -rw-r--r-- | src/transform_system.h | 2 |
8 files changed, 76 insertions, 18 deletions
| diff --git a/src/character_system.cpp b/src/character_system.cpp index fcd69dd..d4765bf 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
| @@ -5,6 +5,7 @@ | |||
| 5 | #include "game.h" | 5 | #include "game.h" |
| 6 | #include "transform_system.h" | 6 | #include "transform_system.h" |
| 7 | #include "animation_system.h" | 7 | #include "animation_system.h" |
| 8 | #include "script_system.h" | ||
| 8 | 9 | ||
| 9 | void CharacterSystem::initSprite(int spriteId) { | 10 | void CharacterSystem::initSprite(int spriteId) { |
| 10 | Sprite& sprite = game_.getSprite(spriteId); | 11 | Sprite& sprite = game_.getSprite(spriteId); |
| @@ -83,10 +84,22 @@ void CharacterSystem::tick(double dt) { | |||
| 83 | 84 | ||
| 84 | if (collision.horiz.blocked) { | 85 | if (collision.horiz.blocked) { |
| 85 | pLoc.x() = sprite.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 86 | pLoc.x() = sprite.loc.x();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 87 | } else if (collision.horiz.colliderSprite != -1) { | ||
| 88 | Sprite& collider = game_.getSprite(collision.horiz.colliderSprite); | ||
| 89 | |||
| 90 | if (collider.walkthroughScript != "") { | ||
| 91 | game_.getSystem<ScriptSystem>().runScript(collider.walkthroughScript); | ||
| 92 | } | ||
| 86 | } | 93 | } |
| 87 | 94 | ||
| 88 | if (collision.vert.blocked) { | 95 | if (collision.vert.blocked) { |
| 89 | pLoc.y() = sprite.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; | 96 | pLoc.y() = sprite.loc.y();//(newColPosDR * map.getTileSize() - (collisionBox / 2)).x() - 1; |
| 97 | } else if (collision.vert.colliderSprite != -1) { | ||
| 98 | Sprite& collider = game_.getSprite(collision.vert.colliderSprite); | ||
| 99 | |||
| 100 | if (collider.walkthroughScript != "") { | ||
| 101 | game_.getSystem<ScriptSystem>().runScript(collider.walkthroughScript); | ||
| 102 | } | ||
| 90 | } | 103 | } |
| 91 | 104 | ||
| 92 | if (blocked && sprite.characterState == CharacterState::Running) { | 105 | if (blocked && sprite.characterState == CharacterState::Running) { |
| diff --git a/src/main.cpp b/src/main.cpp index 62c81f3..a350c8d 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -27,7 +27,7 @@ void loop(Renderer& renderer) { | |||
| 27 | 27 | ||
| 28 | int lucasSprite = game.emplaceSprite("lucas"); | 28 | int lucasSprite = game.emplaceSprite("lucas"); |
| 29 | game.getSystem<TransformSystem>().initSprite(lucasSprite, game.getMap().getWarpPoint("spawn")); | 29 | game.getSystem<TransformSystem>().initSprite(lucasSprite, game.getMap().getWarpPoint("spawn")); |
| 30 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}); | 30 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); |
| 31 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); | 31 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); |
| 32 | game.getSprite(lucasSprite).controllable = true; | 32 | game.getSprite(lucasSprite).controllable = true; |
| 33 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); | 33 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); |
| @@ -50,11 +50,18 @@ void loop(Renderer& renderer) { | |||
| 50 | for (const Prototype& p : game.getMap().getPrototypes()) { | 50 | for (const Prototype& p : game.getMap().getPrototypes()) { |
| 51 | int spriteId = game.emplaceSprite(p.name); | 51 | int spriteId = game.emplaceSprite(p.name); |
| 52 | game.getSystem<TransformSystem>().initSprite(spriteId, p.pos); | 52 | game.getSystem<TransformSystem>().initSprite(spriteId, p.pos); |
| 53 | game.getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize); | 53 | game.getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); |
| 54 | game.getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename, renderer); | 54 | game.getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename, renderer); |
| 55 | game.getSprite(spriteId).interactionScript = p.interactionScript; | 55 | game.getSprite(spriteId).interactionScript = p.interactionScript; |
| 56 | } | 56 | } |
| 57 | 57 | ||
| 58 | for (const Trigger& t : game.getMap().getTriggers()) { | ||
| 59 | int spriteId = game.emplaceSprite(t.name); | ||
| 60 | game.getSystem<TransformSystem>().initSprite(spriteId, t.pos); | ||
| 61 | game.getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false); | ||
| 62 | game.getSprite(spriteId).walkthroughScript = t.script; | ||
| 63 | } | ||
| 64 | |||
| 58 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); | 65 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); |
| 59 | game.getSystem<CameraSystem>().unlockCamera(); | 66 | game.getSystem<CameraSystem>().unlockCamera(); |
| 60 | 67 | ||
| diff --git a/src/map.cpp b/src/map.cpp index 2214d17..b6f6755 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
| @@ -84,6 +84,21 @@ Map::Map(std::string_view filename, Renderer& renderer) { | |||
| 84 | point.y() = object.getPosition().y; | 84 | point.y() = object.getPosition().y; |
| 85 | 85 | ||
| 86 | warpPoints_[object.getName()] = std::move(point); | 86 | warpPoints_[object.getName()] = std::move(point); |
| 87 | } else if (object.getType() == "trigger") { | ||
| 88 | Trigger t; | ||
| 89 | t.name = object.getName(); | ||
| 90 | t.pos.x() = object.getPosition().x; | ||
| 91 | t.pos.y() = object.getPosition().y; | ||
| 92 | t.size.w() = object.getAABB().width; | ||
| 93 | t.size.h() = object.getAABB().height; | ||
| 94 | |||
| 95 | for (const tmx::Property& property : object.getProperties()) { | ||
| 96 | if (property.getName() == "script") { | ||
| 97 | t.script = property.getStringValue(); | ||
| 98 | } | ||
| 99 | } | ||
| 100 | |||
| 101 | triggers_.push_back(std::move(t)); | ||
| 87 | } | 102 | } |
| 88 | } | 103 | } |
| 89 | } | 104 | } |
| diff --git a/src/map.h b/src/map.h index 7bfb15e..4c5d6d4 100644 --- a/src/map.h +++ b/src/map.h | |||
| @@ -28,6 +28,13 @@ struct Prototype { | |||
| 28 | std::string interactionScript; | 28 | std::string interactionScript; |
| 29 | }; | 29 | }; |
| 30 | 30 | ||
| 31 | struct Trigger { | ||
| 32 | std::string name; | ||
| 33 | vec2i pos; | ||
| 34 | vec2i size; | ||
| 35 | std::string script; | ||
| 36 | }; | ||
| 37 | |||
| 31 | class Map { | 38 | class Map { |
| 32 | public: | 39 | public: |
| 33 | 40 | ||
| @@ -51,6 +58,8 @@ public: | |||
| 51 | 58 | ||
| 52 | const vec2i& getWarpPoint(const std::string& name) const { return warpPoints_.at(name); } | 59 | const vec2i& getWarpPoint(const std::string& name) const { return warpPoints_.at(name); } |
| 53 | 60 | ||
| 61 | const std::vector<Trigger>& getTriggers() const { return triggers_; } | ||
| 62 | |||
| 54 | private: | 63 | private: |
| 55 | 64 | ||
| 56 | vec2i mapSize_; | 65 | vec2i mapSize_; |
| @@ -60,6 +69,7 @@ private: | |||
| 60 | int tilesetColumns_; | 69 | int tilesetColumns_; |
| 61 | std::vector<Prototype> prototypes_; | 70 | std::vector<Prototype> prototypes_; |
| 62 | std::map<std::string, vec2i> warpPoints_; | 71 | std::map<std::string, vec2i> warpPoints_; |
| 72 | std::vector<Trigger> triggers_; | ||
| 63 | }; | 73 | }; |
| 64 | 74 | ||
| 65 | #endif /* end of include guard: MAP_H_D95D6D47 */ | 75 | #endif /* end of include guard: MAP_H_D95D6D47 */ |
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 0035ce2..87bbbcd 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -114,10 +114,12 @@ void Renderer::render(Game& game) { | |||
| 114 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); | 114 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); |
| 115 | 115 | ||
| 116 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { | 116 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { |
| 117 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); | 117 | if (sprite.isAnimated) { |
| 118 | const SDL_Rect& src = frame.srcRect; | 118 | const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); |
| 119 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 119 | const SDL_Rect& src = frame.srcRect; |
| 120 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); | 120 | SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
| 121 | SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); | ||
| 122 | } | ||
| 121 | } | 123 | } |
| 122 | 124 | ||
| 123 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); | 125 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); |
| diff --git a/src/sprite.h b/src/sprite.h index b2cca87..4a65763 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
| @@ -34,9 +34,11 @@ public: | |||
| 34 | // Transform | 34 | // Transform |
| 35 | vec2i loc { 0, 0 }; | 35 | vec2i loc { 0, 0 }; |
| 36 | bool collidable = false; | 36 | bool collidable = false; |
| 37 | bool solid = false; | ||
| 37 | vec2i collisionOffset; | 38 | vec2i collisionOffset; |
| 38 | vec2i collisionSize; | 39 | vec2i collisionSize; |
| 39 | std::string interactionScript; | 40 | std::string interactionScript; |
| 41 | std::string walkthroughScript; | ||
| 40 | 42 | ||
| 41 | // Animation | 43 | // Animation |
| 42 | bool isAnimated = false; | 44 | bool isAnimated = false; |
| diff --git a/src/transform_system.cpp b/src/transform_system.cpp index 3d65acb..2ec133e 100644 --- a/src/transform_system.cpp +++ b/src/transform_system.cpp | |||
| @@ -8,11 +8,12 @@ void TransformSystem::initSprite(int spriteId, vec2i loc) { | |||
| 8 | spritesByY_.emplace(loc.y(), spriteId); | 8 | spritesByY_.emplace(loc.y(), spriteId); |
| 9 | } | 9 | } |
| 10 | 10 | ||
| 11 | void TransformSystem::setUpCollision(int spriteId, vec2i offset, vec2i size) { | 11 | void TransformSystem::setUpCollision(int spriteId, vec2i offset, vec2i size, bool solid) { |
| 12 | Sprite& sprite = game_.getSprite(spriteId); | 12 | Sprite& sprite = game_.getSprite(spriteId); |
| 13 | sprite.collidable = true; | 13 | sprite.collidable = true; |
| 14 | sprite.collisionOffset = offset; | 14 | sprite.collisionOffset = offset; |
| 15 | sprite.collisionSize = size; | 15 | sprite.collisionSize = size; |
| 16 | sprite.solid = solid; | ||
| 16 | 17 | ||
| 17 | addCollidable(spriteId); | 18 | addCollidable(spriteId); |
| 18 | } | 19 | } |
| @@ -74,9 +75,11 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i newLoc, Dire | |||
| 74 | it++) { | 75 | it++) { |
| 75 | if (newColDR.y() >= it->second.lower && | 76 | if (newColDR.y() >= it->second.lower && |
| 76 | newColUL.y() <= it->second.upper) { | 77 | newColUL.y() <= it->second.upper) { |
| 77 | result.horiz.blocked = true; | 78 | int colliderSpriteId = std::get<1>(it->first); |
| 79 | Sprite& collider = game_.getSprite(colliderSpriteId); | ||
| 80 | result.horiz.blocked = collider.solid; | ||
| 78 | result.horiz.dir = Direction::right; | 81 | result.horiz.dir = Direction::right; |
| 79 | result.horiz.colliderSprite = std::get<1>(it->first); | 82 | result.horiz.colliderSprite = colliderSpriteId; |
| 80 | 83 | ||
| 81 | break; | 84 | break; |
| 82 | } | 85 | } |
| @@ -104,9 +107,11 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i newLoc, Dire | |||
| 104 | it++) { | 107 | it++) { |
| 105 | if (newColDR.y() >= it->second.lower && | 108 | if (newColDR.y() >= it->second.lower && |
| 106 | newColUL.y() <= it->second.upper) { | 109 | newColUL.y() <= it->second.upper) { |
| 107 | result.horiz.blocked = true; | 110 | int colliderSpriteId = std::get<1>(it->first); |
| 111 | Sprite& collider = game_.getSprite(colliderSpriteId); | ||
| 112 | result.horiz.blocked = collider.solid; | ||
| 108 | result.horiz.dir = Direction::left; | 113 | result.horiz.dir = Direction::left; |
| 109 | result.horiz.colliderSprite = std::get<1>(it->first); | 114 | result.horiz.colliderSprite = colliderSpriteId; |
| 110 | 115 | ||
| 111 | break; | 116 | break; |
| 112 | } | 117 | } |
| @@ -134,9 +139,11 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i newLoc, Dire | |||
| 134 | it++) { | 139 | it++) { |
| 135 | if (newColDR.x() >= it->second.lower && | 140 | if (newColDR.x() >= it->second.lower && |
| 136 | newColUL.x() <= it->second.upper) { | 141 | newColUL.x() <= it->second.upper) { |
| 137 | result.vert.blocked = true; | 142 | int colliderSpriteId = std::get<1>(it->first); |
| 138 | result.vert.dir = Direction::down; | 143 | Sprite& collider = game_.getSprite(colliderSpriteId); |
| 139 | result.vert.colliderSprite = std::get<1>(it->first); | 144 | result.horiz.blocked = collider.solid; |
| 145 | result.horiz.dir = Direction::down; | ||
| 146 | result.horiz.colliderSprite = colliderSpriteId; | ||
| 140 | 147 | ||
| 141 | break; | 148 | break; |
| 142 | } | 149 | } |
| @@ -164,9 +171,11 @@ CollisionResult TransformSystem::checkCollision(int spriteId, vec2i newLoc, Dire | |||
| 164 | it++) { | 171 | it++) { |
| 165 | if (newColDR.x() >= it->second.lower && | 172 | if (newColDR.x() >= it->second.lower && |
| 166 | newColUL.x() <= it->second.upper) { | 173 | newColUL.x() <= it->second.upper) { |
| 167 | result.vert.blocked = true; | 174 | int colliderSpriteId = std::get<1>(it->first); |
| 168 | result.vert.dir = Direction::up; | 175 | Sprite& collider = game_.getSprite(colliderSpriteId); |
| 169 | result.vert.colliderSprite = std::get<1>(it->first); | 176 | result.horiz.blocked = collider.solid; |
| 177 | result.horiz.dir = Direction::up; | ||
| 178 | result.horiz.colliderSprite = colliderSpriteId; | ||
| 170 | 179 | ||
| 171 | break; | 180 | break; |
| 172 | } | 181 | } |
| diff --git a/src/transform_system.h b/src/transform_system.h index a7294ce..10e33db 100644 --- a/src/transform_system.h +++ b/src/transform_system.h | |||
| @@ -31,7 +31,7 @@ public: | |||
| 31 | 31 | ||
| 32 | void initSprite(int spriteId, vec2i loc); | 32 | void initSprite(int spriteId, vec2i loc); |
| 33 | 33 | ||
| 34 | void setUpCollision(int spriteId, vec2i offset, vec2i size); | 34 | void setUpCollision(int spriteId, vec2i offset, vec2i size, bool solid); |
| 35 | 35 | ||
| 36 | void moveSprite(int spriteId, vec2i newLoc); | 36 | void moveSprite(int spriteId, vec2i newLoc); |
| 37 | 37 | ||
