diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 42 |
1 files changed, 40 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 79fa306..f220dc0 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -24,8 +24,46 @@ void loop(Renderer& renderer) { | |||
24 | game.emplaceSystem<MessageSystem>(); | 24 | game.emplaceSystem<MessageSystem>(); |
25 | game.emplaceSystem<EffectSystem>(); | 25 | game.emplaceSystem<EffectSystem>(); |
26 | 26 | ||
27 | game.loadMap("map2", "debugWarp_mailboxes", Direction::down); | 27 | game.loadMap("map2"); |
28 | game.getSprite(game.getSpriteByAlias("lucas")).controllable = true; | 28 | |
29 | vec2i warpLoc = game.getMap().getWarpPoint("debugWarp_mailboxes"); | ||
30 | |||
31 | int lucasSprite = game.emplaceSprite("lucas"); | ||
32 | game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); | ||
33 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | ||
34 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | ||
35 | game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down); | ||
36 | game.getSprite(lucasSprite).hasShadow = true; | ||
37 | game.getSprite(lucasSprite).player = true; | ||
38 | game.getSprite(lucasSprite).controllable = true; | ||
39 | game.getSprite(lucasSprite).persistent = true; | ||
40 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); | ||
41 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); | ||
42 | game.getSystem<CameraSystem>().unlockCamera(); | ||
43 | |||
44 | int kumaSprite = game.emplaceSprite("kuma"); | ||
45 | game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); | ||
46 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | ||
47 | game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down); | ||
48 | game.getSprite(kumaSprite).hasShadow = true; | ||
49 | game.getSprite(kumaSprite).persistent = true; | ||
50 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | ||
51 | |||
52 | int dusterSprite = game.emplaceSprite("duster"); | ||
53 | game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); | ||
54 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | ||
55 | game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down); | ||
56 | game.getSprite(dusterSprite).hasShadow = true; | ||
57 | game.getSprite(dusterSprite).persistent = true; | ||
58 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | ||
59 | |||
60 | int boneySprite = game.emplaceSprite("boney"); | ||
61 | game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); | ||
62 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | ||
63 | game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down); | ||
64 | game.getSprite(boneySprite).hasShadow = true; | ||
65 | game.getSprite(boneySprite).persistent = true; | ||
66 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | ||
29 | 67 | ||
30 | renderer.render(game); | 68 | renderer.render(game); |
31 | 69 | ||