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-rw-r--r--src/main.cpp42
1 files changed, 40 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 79fa306..f220dc0 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -24,8 +24,46 @@ void loop(Renderer& renderer) {
24 game.emplaceSystem<MessageSystem>(); 24 game.emplaceSystem<MessageSystem>();
25 game.emplaceSystem<EffectSystem>(); 25 game.emplaceSystem<EffectSystem>();
26 26
27 game.loadMap("map2", "debugWarp_mailboxes", Direction::down); 27 game.loadMap("map2");
28 game.getSprite(game.getSpriteByAlias("lucas")).controllable = true; 28
29 vec2i warpLoc = game.getMap().getWarpPoint("debugWarp_mailboxes");
30
31 int lucasSprite = game.emplaceSprite("lucas");
32 game.getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc);
33 game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true);
34 game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt");
35 game.getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, Direction::down);
36 game.getSprite(lucasSprite).hasShadow = true;
37 game.getSprite(lucasSprite).player = true;
38 game.getSprite(lucasSprite).controllable = true;
39 game.getSprite(lucasSprite).persistent = true;
40 game.getSystem<CharacterSystem>().initSprite(lucasSprite);
41 game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite);
42 game.getSystem<CameraSystem>().unlockCamera();
43
44 int kumaSprite = game.emplaceSprite("kuma");
45 game.getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc);
46 game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt");
47 game.getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, Direction::down);
48 game.getSprite(kumaSprite).hasShadow = true;
49 game.getSprite(kumaSprite).persistent = true;
50 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite);
51
52 int dusterSprite = game.emplaceSprite("duster");
53 game.getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc);
54 game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt");
55 game.getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, Direction::down);
56 game.getSprite(dusterSprite).hasShadow = true;
57 game.getSprite(dusterSprite).persistent = true;
58 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite);
59
60 int boneySprite = game.emplaceSprite("boney");
61 game.getSystem<TransformSystem>().initSprite(boneySprite, warpLoc);
62 game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt");
63 game.getSystem<AnimationSystem>().setSpriteDirection(boneySprite, Direction::down);
64 game.getSprite(boneySprite).hasShadow = true;
65 game.getSprite(boneySprite).persistent = true;
66 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite);
29 67
30 renderer.render(game); 68 renderer.render(game);
31 69