summary refs log tree commit diff stats
path: root/src/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp43
1 files changed, 1 insertions, 42 deletions
diff --git a/src/main.cpp b/src/main.cpp index a350c8d..5f28408 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -22,48 +22,7 @@ void loop(Renderer& renderer) {
22 game.emplaceSystem<MessageSystem>(); 22 game.emplaceSystem<MessageSystem>();
23 game.emplaceSystem<ScriptSystem>(); 23 game.emplaceSystem<ScriptSystem>();
24 24
25 auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer); 25 game.loadMap("../res/maps/map1.tmx", "spawn");
26 game.setMap(std::move(map));
27
28 int lucasSprite = game.emplaceSprite("lucas");
29 game.getSystem<TransformSystem>().initSprite(lucasSprite, game.getMap().getWarpPoint("spawn"));
30 game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true);
31 game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer);
32 game.getSprite(lucasSprite).controllable = true;
33 game.getSystem<CharacterSystem>().initSprite(lucasSprite);
34
35 int kumaSprite = game.emplaceSprite("kuma");
36 game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32});
37 game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer);
38 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite);
39
40 int dusterSprite = game.emplaceSprite("duster");
41 game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32});
42 game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer);
43 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite);
44
45 int boneySprite = game.emplaceSprite("boney");
46 game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32});
47 game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer);
48 game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite);
49
50 for (const Prototype& p : game.getMap().getPrototypes()) {
51 int spriteId = game.emplaceSprite(p.name);
52 game.getSystem<TransformSystem>().initSprite(spriteId, p.pos);
53 game.getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true);
54 game.getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename, renderer);
55 game.getSprite(spriteId).interactionScript = p.interactionScript;
56 }
57
58 for (const Trigger& t : game.getMap().getTriggers()) {
59 int spriteId = game.emplaceSprite(t.name);
60 game.getSystem<TransformSystem>().initSprite(spriteId, t.pos);
61 game.getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false);
62 game.getSprite(spriteId).walkthroughScript = t.script;
63 }
64
65 game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite);
66 game.getSystem<CameraSystem>().unlockCamera();
67 26
68 renderer.render(game); 27 renderer.render(game);
69 28