diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 43 |
1 files changed, 1 insertions, 42 deletions
diff --git a/src/main.cpp b/src/main.cpp index a350c8d..5f28408 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -22,48 +22,7 @@ void loop(Renderer& renderer) { | |||
22 | game.emplaceSystem<MessageSystem>(); | 22 | game.emplaceSystem<MessageSystem>(); |
23 | game.emplaceSystem<ScriptSystem>(); | 23 | game.emplaceSystem<ScriptSystem>(); |
24 | 24 | ||
25 | auto map = std::make_unique<Map>("../res/maps/map1.tmx", renderer); | 25 | game.loadMap("../res/maps/map1.tmx", "spawn"); |
26 | game.setMap(std::move(map)); | ||
27 | |||
28 | int lucasSprite = game.emplaceSprite("lucas"); | ||
29 | game.getSystem<TransformSystem>().initSprite(lucasSprite, game.getMap().getWarpPoint("spawn")); | ||
30 | game.getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | ||
31 | game.getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt", renderer); | ||
32 | game.getSprite(lucasSprite).controllable = true; | ||
33 | game.getSystem<CharacterSystem>().initSprite(lucasSprite); | ||
34 | |||
35 | int kumaSprite = game.emplaceSprite("kuma"); | ||
36 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); | ||
37 | game.getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt", renderer); | ||
38 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | ||
39 | |||
40 | int dusterSprite = game.emplaceSprite("duster"); | ||
41 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); | ||
42 | game.getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt", renderer); | ||
43 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | ||
44 | |||
45 | int boneySprite = game.emplaceSprite("boney"); | ||
46 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); | ||
47 | game.getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt", renderer); | ||
48 | game.getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | ||
49 | |||
50 | for (const Prototype& p : game.getMap().getPrototypes()) { | ||
51 | int spriteId = game.emplaceSprite(p.name); | ||
52 | game.getSystem<TransformSystem>().initSprite(spriteId, p.pos); | ||
53 | game.getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); | ||
54 | game.getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename, renderer); | ||
55 | game.getSprite(spriteId).interactionScript = p.interactionScript; | ||
56 | } | ||
57 | |||
58 | for (const Trigger& t : game.getMap().getTriggers()) { | ||
59 | int spriteId = game.emplaceSprite(t.name); | ||
60 | game.getSystem<TransformSystem>().initSprite(spriteId, t.pos); | ||
61 | game.getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false); | ||
62 | game.getSprite(spriteId).walkthroughScript = t.script; | ||
63 | } | ||
64 | |||
65 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); | ||
66 | game.getSystem<CameraSystem>().unlockCamera(); | ||
67 | 26 | ||
68 | renderer.render(game); | 27 | renderer.render(game); |
69 | 28 | ||