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-rw-r--r--src/input_system.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index e8b2bb9..b70b377 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp
@@ -32,8 +32,9 @@ void InputSystem::tick(double dt) {
32 } else { 32 } else {
33 game_.getSystem<MessageSystem>().displayCutsceneBars(); 33 game_.getSystem<MessageSystem>().displayCutsceneBars();
34 }*/ 34 }*/
35 //game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", SpeakerType::Woman); 35 game_.getSystem<MessageSystem>().displayMessage("Some people always try to avoid fighting when there are enemies around. You know the type, right? They use the dash ability to zoom right by. I guess you could say they're followers of \"peace at any price\".", "Sparrow", SpeakerType::Woman);
36 game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman); 36 //game_.getSystem<MessageSystem>().displayMessage("Lucas. You're awful at hide-and-seek, you know that? Try harder.", "Kumatora", SpeakerType::Woman);
37 //game_.getSystem<MessageSystem>().displayMessage("Hi Tooth! I hope you're having a good day.", "Lucas", SpeakerType::Boy);
37 } else if (e.key.keysym.sym == SDLK_b) { 38 } else if (e.key.keysym.sym == SDLK_b) {
38 // TODO: Remove this, it's just for testing. 39 // TODO: Remove this, it's just for testing.
39 game_.getSystem<MessageSystem>().advanceText(); 40 game_.getSystem<MessageSystem>().advanceText();