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-rw-r--r--src/input_system.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/input_system.cpp b/src/input_system.cpp index 3e4b679..56516ac 100644 --- a/src/input_system.cpp +++ b/src/input_system.cpp
@@ -59,11 +59,13 @@ void InputSystem::tick(double dt) {
59 char* clipboardText = SDL_GetClipboardText(); 59 char* clipboardText = SDL_GetClipboardText();
60 debugText_.append(clipboardText); 60 debugText_.append(clipboardText);
61 SDL_free(clipboardText); 61 SDL_free(clipboardText);
62 } else if (!debugConsole_ && e.key.keysym.sym == SDLK_m) { 62 } else if (e.key.keysym.sym == SDLK_m) {
63 if (game_.getMixer().isMusicMuted()) { 63 if (!debugConsole_ && !game_.getSystem<MenuSystem>().isMenuOpen()) {
64 game_.getMixer().unmuteMusic(); 64 if (game_.getMixer().isMusicMuted()) {
65 } else { 65 game_.getMixer().unmuteMusic();
66 game_.getMixer().muteMusic(); 66 } else {
67 game_.getMixer().muteMusic();
68 }
67 } 69 }
68 } else if (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT) { 70 } else if (e.key.keysym.sym == SDLK_LSHIFT || e.key.keysym.sym == SDLK_RSHIFT) {
69 if (game_.isGameplayPaused()) continue; 71 if (game_.isGameplayPaused()) continue;