diff options
Diffstat (limited to 'src/effect_system.h')
| -rw-r--r-- | src/effect_system.h | 39 |
1 files changed, 13 insertions, 26 deletions
| diff --git a/src/effect_system.h b/src/effect_system.h index 904e6cb..b2b4669 100644 --- a/src/effect_system.h +++ b/src/effect_system.h | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | #ifndef EFFECT_SYSTEM_H_0B497B39 | 1 | #ifndef EFFECT_SYSTEM_H_0B497B39 |
| 2 | #define EFFECT_SYSTEM_H_0B497B39 | 2 | #define EFFECT_SYSTEM_H_0B497B39 |
| 3 | 3 | ||
| 4 | #include "interpolation.h" | ||
| 4 | #include "system.h" | 5 | #include "system.h" |
| 5 | #include "timer.h" | 6 | #include "timer.h" |
| 6 | #include "vector.h" | 7 | #include "vector.h" |
| @@ -41,54 +42,40 @@ public: | |||
| 41 | 42 | ||
| 42 | /* Information */ | 43 | /* Information */ |
| 43 | 44 | ||
| 44 | bool isScreenFaded() const { return screenFade_ > 0.0; } | 45 | bool isScreenFaded() const { return screenFade_.getProgress() > 0.0; } |
| 45 | 46 | ||
| 46 | double getScreenFadeProgress() const { return screenFade_; } | 47 | double getScreenFadeProgress() const { return screenFade_.getProgress(); } |
| 47 | 48 | ||
| 48 | bool isScreenFadeComplete() const { return screenFade_ == screenFadeDest_; } | 49 | bool isScreenFadeComplete() const { return screenFade_.isComplete(); } |
| 49 | 50 | ||
| 50 | bool isMapFaded() const { return mapFade_ > 0.0; } | 51 | bool isMapFaded() const { return mapFade_.getProgress() > 0.0; } |
| 51 | 52 | ||
| 52 | double getMapFadeProgress() const { return mapFade_; } | 53 | double getMapFadeProgress() const { return mapFade_.getProgress(); } |
| 53 | 54 | ||
| 54 | bool isMapFadeComplete() const { return mapFade_ == mapFadeDest_; } | 55 | bool isMapFadeComplete() const { return mapFade_.isComplete(); } |
| 55 | 56 | ||
| 56 | const vec2i& getCameraShakeOffset() const { return cameraShakeOffset_; } | 57 | const vec2i& getCameraShakeOffset() const { return cameraShakeOffset_; } |
| 57 | 58 | ||
| 58 | bool isCameraShaking() const { return cameraShaking_; } | 59 | bool isCameraShaking() const { return cameraShaking_; } |
| 59 | 60 | ||
| 60 | bool isCircleTransitionActive() const { return circleEffect_ > 0.0; } | 61 | bool isCircleTransitionActive() const { return circleEffect_.getProgress() > 0.0; } |
| 61 | 62 | ||
| 62 | double getCircleTransitionProgress() const { return circleEffect_; } | 63 | double getCircleTransitionProgress() const { return circleEffect_.getProgress(); } |
| 63 | 64 | ||
| 64 | bool isCircleTransitionComplete() const { return circleEffect_ == circleEffectDest_; } | 65 | bool isCircleTransitionComplete() const { return circleEffect_.isComplete(); } |
| 65 | 66 | ||
| 66 | private: | 67 | private: |
| 67 | 68 | ||
| 68 | Game& game_; | 69 | Game& game_; |
| 69 | 70 | ||
| 70 | double screenFade_ = 0.0; | 71 | Interpolation screenFade_; |
| 71 | double screenFadeDest_ = 0.0; | 72 | Interpolation mapFade_; |
| 72 | double screenFadeStart_ = 0.0; | 73 | Interpolation circleEffect_; |
| 73 | double screenFadeLength_ = 0; | ||
| 74 | double screenFadeThus_ = 0; | ||
| 75 | |||
| 76 | double mapFade_ = 0.0; | ||
| 77 | double mapFadeDest_ = 0.0; | ||
| 78 | double mapFadeStart_ = 0.0; | ||
| 79 | double mapFadeLength_ = 0.0; | ||
| 80 | double mapFadeThus_ = 0.0; | ||
| 81 | 74 | ||
| 82 | bool cameraShaking_ = false; | 75 | bool cameraShaking_ = false; |
| 83 | vec2i cameraShakeOffset_ { 0, 0 }; | 76 | vec2i cameraShakeOffset_ { 0, 0 }; |
| 84 | bool cameraShakeOn_ = false; | 77 | bool cameraShakeOn_ = false; |
| 85 | Timer cameraShakeTimer_ { 0 }; | 78 | Timer cameraShakeTimer_ { 0 }; |
| 86 | |||
| 87 | double circleEffect_ = 0.0; | ||
| 88 | double circleEffectDest_ = 0.0; | ||
| 89 | double circleEffectStart_ = 0.0; | ||
| 90 | double circleEffectLength_ = 0.0; | ||
| 91 | double circleEffectThus_ = 0.0; | ||
| 92 | }; | 79 | }; |
| 93 | 80 | ||
| 94 | #endif /* end of include guard: EFFECT_SYSTEM_H_0B497B39 */ | 81 | #endif /* end of include guard: EFFECT_SYSTEM_H_0B497B39 */ |
