diff options
Diffstat (limited to 'src/character_system.cpp')
| -rw-r--r-- | src/character_system.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/character_system.cpp b/src/character_system.cpp index e6dddf6..7b628b0 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp | |||
| @@ -96,7 +96,7 @@ void CharacterSystem::tick(double dt) { | |||
| 96 | for (int spriteId : game_.getSprites()) { | 96 | for (int spriteId : game_.getSprites()) { |
| 97 | Sprite& sprite = game_.getSprite(spriteId); | 97 | Sprite& sprite = game_.getSprite(spriteId); |
| 98 | 98 | ||
| 99 | if (sprite.orientable) { | 99 | if (sprite.orientable && !sprite.paused) { |
| 100 | vec2i pLoc = sprite.loc; | 100 | vec2i pLoc = sprite.loc; |
| 101 | 101 | ||
| 102 | if (sprite.characterState == CharacterState::Still || | 102 | if (sprite.characterState == CharacterState::Still || |
