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-rw-r--r--src/character_system.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/character_system.cpp b/src/character_system.cpp index d5aaf81..8a2034a 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp
@@ -128,10 +128,6 @@ void CharacterSystem::tick(double dt) {
128 speed *= 2; 128 speed *= 2;
129 } 129 }
130 130
131 if (sprite.characterMedium == CharacterMedium::Ladder) {
132 //game_.getSystem<AnimationSystem>().advanceAnimation(spriteId);
133 }
134
135 pLoc += (unitVecInDirection(sprite.movementDir) * speed); 131 pLoc += (unitVecInDirection(sprite.movementDir) * speed);
136 132
137 // Check collision. 133 // Check collision.
@@ -191,10 +187,6 @@ void CharacterSystem::tick(double dt) {
191 187
192 for (int followerId : sprite.followers) { 188 for (int followerId : sprite.followers) {
193 Sprite& pNext = game_.getSprite(followerId); 189 Sprite& pNext = game_.getSprite(followerId);
194 if (pNext.characterMedium == CharacterMedium::Ladder) {
195 //game_.getSystem<AnimationSystem>().advanceAnimation(followerId);
196 }
197
198 const Movement& posdir = pNext.trail.front(); 190 const Movement& posdir = pNext.trail.front();
199 game_.getSystem<TransformSystem>().moveSprite(followerId, posdir.pos); 191 game_.getSystem<TransformSystem>().moveSprite(followerId, posdir.pos);
200 game_.getSystem<AnimationSystem>().setSpriteDirection(followerId, posdir.dir); 192 game_.getSystem<AnimationSystem>().setSpriteDirection(followerId, posdir.dir);